Armored Core: Master Of Arena (PS1) Challenge Run - Part 6 - Clearing Missions/Sub Arena (No Human+)

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Challenge Run of Armored Core: Master Of Arena Fresh save/No Human Plus part 6. Now that the main flow of Missions and the Arena are done, its time to clear out all of the remaining missions and any leftover opponents in the Arena and Sub Arena. For the missions i will stick to the same setups i was using in the previous video but when it comes to the Arena, once i get my hands again on the WG-MG500/E Machine Gun, then my setup will change completely by using a setup similar to the run i did on Project Phantasma where i only used the WA-Finger. The difference however is that i dont have Human Plus upgrades nor free AC building active in here so to make a setup that works the LN-2KZ-SP Legs, i have to use mostly the light parts all around. Since the WG-MG500/E is just so busted with its damage, i can basically destroy every opponent with just that weapon + Moonlight Laserblade while i only have Extra ammo parts for the shoulders. Now in Master Of Arena the M118-TD parts were nerfed greatly as each one only gives 20% more ammo instead of the 50% that it gave out in Project Phantasma. This results in 100 extra bullets for each one equipped to the WG-MG500/E capacity of 500 leaving with a total of 700. Now this Machine Gun has enough DPS to destroy even the Tankiest Energy defensive ACs with ammo to spare and while the DPS isnt as retarded as the pre-nerfed Finger, its pretty close still as you can win with just that weapon + some Light AC setup that focuses on the turning speed difference to always stay behind the opponents. This coupled with the Parking Lot map to make sure the opponents cannot employ aerial strategies resulting in some easy wins overall. As i explained in the previous videos, Energy Defense parts generally have less AP and if you want to build and AC with the maximum amount of Energy Defense possible, your AP will tank as the LN-2KZ-SP Leg part is the one part that gives the absolute highest Energy defense possible but it has low AP to compensate for its overall high defenses while being a Light Humanoid Leg type. The thing to worry about the WG-MG500/E as well is that its Energy consumption will add up very quickly when you are not Human Plus so have to build the AC to keep that in check. While the GBG-10000 Generator only offers a total of 34000 energy output compared to the 48000 or the 52000 of the better ones, its light and since it gives me an EP/Energy Output of 9988 (the highest of all generators), it translates to the highest Energy Recharge Rate of all generators available as the next best one which is the GBX-TL is just way too heavy and its huge amount of Red Zone has poor synergy with Energy Weapons. Most Generators have only a slight portion of their output as the Red Zone and if you are not using Energy Weapons, the Red Zone is actually a great benefit as the Energy Consumption for using the Boosters on it is reduced by around 5 times less then usual which lets you boost for quite awhile actually. At the same time however the Red Zone recharges slower then the regular Green Zone and Energy Weapons will drain an equal fixed amount per shot even during the Red Zone which is why i said they do not synergize well with then.

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