This one was really annoying, YO BUT DUAL ZIMMERMANS.
I think the major thing was getting weapon cost down and speed up. Damage seems mostly lenient, but I choose Zimmermans because I'm not really great at consistent enemy manipulation on high mobility targets and shotties are just the path of least resistance/efficiency for me now.
Manual aim for the grenade launchers helps deal with the initial elite's BS tracking/damage on his attacks. Just not something I wanted to deal with after numerous runs of him dancing on my head and my tracking just being spazzy. The initial grenade opener just helps minimize the engagement.
The routing choice I made to just fly across to the helicopters was because I think they're one of those mandatory targets in terms of the point threshold. Skipping them wasn't helping me even stay at A. Energy Blade is solid/efficient and just cycles well.
The Songbirds are really costly if you fire them a lot, so I tried to use them where it felt necessary to and nothing else.
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