As Far As The Eye * New Update! New Balance Patch! v1.0.2
Full Patch Notes and Time Stamps Below
0:00 Update Start
0:26 Vagaries Update
1:13 Journies: Yours and Mine
2:25 Balancing Tribes Short and Long Journey
3:34 Traits and Other Balances
4:38 Channel Info
Our How to Play As Far As The Eye Series
Episode 1:
Your Tribe, Map, Goals and Caravan https://youtu.be/BzzmKdXk1Rc
Episode 2:
Resources, Buildings, and Crafting https://youtu.be/XD-hrS2s_Hg
Episode 3:
Remains, Vagaries, Sacred Sites & Friends https://youtu.be/3S84nIbNUos
Episode 4:
https://youtu.be/NZGu5BjrjUg
Episode 5:
Moving, Mobile Buildings & Packing Resources
https://youtu.be/oGAzz5Ox2rI
From the Developers
Patch Note #2
Hi everyone!
Thank you for your support and above all for your feedback which has motivated us all weekend. We have heard and understood your comments, whether they concern difficulty, RNG or readability.
Our goal was to provide you quickly with a patch that would improve the balancing in particular.
We will take the time to work again on this to give you the best possible gaming experience. However, we wanted to address the most urgent remarks as quickly as possible as well, so here is a first balancing patch.
Patch Note #2
Vagaries Balancing:
The Hidden Harmony stat will, from now on, have a much smaller impact and won't add as many Minor Vagaries. It will add / remove a few with a maximum cap.
There are fewer Vagaries per halt overall.
We have removed or remodeled minor hazards that are irrelevant or unfair. We will add more interesting hazards later but this remains subject to text translations and therefore requires a little more implementation time.
Rodents removes 300 resources rather than leaving only 100 resources
Overwork is removed
Influential Nature is removed
Amnesia now removes 500 Knowledge Points instead of 200
Blaze and Wildfire have a maximum duration of 9 turns instead of 5.
Damaged Path adds a resource to the path instead of increasing the amount of resources already needed by 20% (This can therefore increase the cost of a resource already requested).
Rise of the waters can no longer occur less than 50 turns before the end of the halt
Lightning now only deals 90 damage instead of 100
Vagaries cancellation costs have been increased to level 2 (500 from 400) and 3 (800 from 500).
Journey’s Balancing
We wanted the journey to present challenges, but we don't want it to lead to impossible situations.
The diameter of the small steps has been increased by 1.
Hovering the mouse over a more distant halt gives all the costs necessary to reach it.
Reduced the cost of "Distribution" Caravan Knowledge from 600 to 300
The forms of resources have been changed. Food resources are now L-shaped
Tribes Balancing
One of the Northern Tribe members now has the "Healer" trait.
Members of the Northern Tribe now consume only 2 wool in total per turn until the Caravan is installed
4 new "short game" tribes have been added. Winning each "short game" tribe unlocks each corresponding "long game" tribe and the next "short game" tribe.
Traits Balancing
Some traits are instant reset. Others are simply unnecessary or just unpleasant to play with.
Eternal beginner: "This pupil can only have a specialized profession"
The original Pupils of a tribe cannot have traits in common.
Immortal: An immortal dies if no other immortal is alive in the tribe.
Other Balancing
Hunger no longer makes Pupil ill. Careless error was too severely punished.
We have added tips to the Travel Map. We thus hope to compensate - while waiting to improve our tutorial systems - the shortcomings of new players on the mechanics not explained in the tutorial. We cannot ask everyone to come to the discord / to go to a wiki to understand the basic mechanics of the game. These tips are currently only in French and English. We are working to have them translated as quickly as possible into all languages.
Readability and Quality of Life
The background of the life bars is now white to improve contrast.
The minimal camera zoom level has been decreased
The last unit selected in the Trades Wheel menu is selected in-game when exiting the menu
Bug-Fixes
The profession talent "Candied Fruits" no longer gives 100 peppers instead of removing them.
F2 allows you to restart a game quickly
The blinking bug on halts with Auras is fixed
Multifunction no longer allows you to progress in expert trades
The Caravan no longer needs to be put down for the trades requested in the paths to be validated.
Join our community on Discord to give your feedback, chat with other players and ask questions to the developers: http://discord.gg/3pb3gNw
Thank you for reading :)
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