ASCII Texture Mapping w/Scaling (SNES Mode 7ish) (C# Console Application)
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Published on ● Video Link: https://www.youtube.com/watch?v=ykjCn-yLhgY
Details:
- texture mapping
- scaling
- game/render loop
- high resolution timer
Optimizations:
- double buffering
- renders only updated characters
- ANSI optimized
- texture mapper has single sin/cos calls per frame to create two constant (u,v) increments
Slowest piece -- by far -- is the slow rendering to the console window.
P.S. Background texture graphic reads, "Xona Games."
--
Matthew Doucette (Xonatron)
http://matthewdoucette.com/