Ashei & the Empress Tamako - Hyrule Total War: Classic Ultimate- Labrynna Regime 22 (Immersion Mod)
In this 22nd part, the battle of Deku Tribes ockupied Korkuloki will be fought, after which Veran will try to stop the Kokiri from advancing out of the Kokiri forest - at the same time inside the forest Ashei is assaulting the Deku Prime former capital of the Deku Scrubs, now in the hands of Empress Tamako the honest of the Huskus Remnants - the battle of the city will be decided!
I am for the first time ever using the ReShade-tool which I have installed on my Medieval II: Total War: Kingdoms game for Steam. It does indeed enhance the graphics of the mod quite a bit.
The submod is adding new factions, new units, new scripts, new features, new gameplay, utilising all the unused material of the original mod, adding all the useable units from the Great Sea expansion, adding some of the 4.6 units as additional units for the minor factions, for the main factions or simply as mercenaries or Area-of-recruitment-units - it's a huge submod adding lots of factions to the map that weren't really present previously. Fixing a lot of bugs and errors and all the old silver surfers.
So in the previous attempt to play this campaign the Mounted Swordsmen Recruits had a silver surfer horse which has since been fixed, and numerous other changes have taken place. The mod might still need some missing descriptons for three or so units - and the Unit_Info-cards might need an update to prevent a random CTD when right-clicking on them on the strat-map - all the unit_info cards should hve the same height and width to prevent this bug - which will need to be changed later.
The new version of the mod has added civilian animations to many militia units that will make them patrol in cities if left standing on their own - it will see the individual units spread out, it has added Phantom Ganon as a general to the mod replacing the Mercenary Tsume-hero - and he is on horseback with a mounted marauders-bodyguard, ordinary Ganondorf now has the Vagrudanon-bodyguard instead of the Gold Knuckles and is without a helmet, King Dodongo, Stallord and Argorok the Dragon have fire projectiles and can shoot fire at enemies just like in the official games, all the non-undead units have lost their unbreakable morale, Twinrova has the old Ashinon Generals bodyguard, Dakkon has a Volvagian custom general. I've also changed the recruitment slightly. The Ashinon Generals will take 4 turns to recruit instead of 17 turns, Moblins can recruit Moblin Civilians, Stalfos can recruit Arms of Deadhand.
I've also fixed the relations between neutral but friendly factions, removed forced-alliance from certain factions such as the Zanti and River Zora faction, or the Church of Majora and the Darknuts - cause it forced the Darknuts into a truce with the Midna-faction, or the Zanti-faction into a truce with Midna cause both were allied to Ikana so when Ikana and the River Zora made peace a truce was enforced between Midna and Zant as well..
I've fixed all the giants in the mod so they will now be able to take down gates, due to their new projectiles - and won't cause CTD whenever you place your mouse on the gates/walls with Ghirahim or Fi selected - or cause them just to stand outside forever in the case of the others.
I've corrected the Zant Invasion scripts so it will now spawn three stacks instead of 6 and it will work, I've fixed the issue with later heroes not spawning for the AI, I've fixed the Great Sea units not being available for the AI from turn 151 and onwards - and all the videos have been made working in the campaign now. I've corrected some faulty custom settlements spawning on the map - and added a few new units to the Stalfos.
Download-link:
Windows 10 version using the M2TWEOP (Medieval 2 Total War Engine Overhaul Project)-tool (integrated and required on Win 10 in order to prevent instant CTD in battle with giant heroes.)
https://www.moddb.com/mods/hyrule-total-war-v-38-mr-nygrens-submod/downloads/hyrule-total-war-classic-ultimate-completed-edition-win-10
Windows 7 version without the tool that will work mostly without issues on win XP/Win 7 computers - even though you might experience more CTD against the Gohma spiders and 4.6 units if they are many). The Ordona War Wagons will also not be bugged using this version - while they are lacking their riders if you use the tool:
https://www.moddb.com/mods/hyrule-total-war-v-38-mr-nygrens-submod/downloads/hyrule-total-war-classic-ultimate-completed-edition-fixed
You can also download the Hyrule Historia Cinematics for the campaign as add-ons on the moddb-page.
The Gerudo Wars Missions are following with the main download so you don't need those. But all the cinematics for the campaign (including the Gerudo Wars videos for the campaign) are to be downloaded separately - they will play videos when you start a campaign for most of the factions, when they die or are defeated and when you win as a faction.
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