
Ashes of Creation - Alpha One Siege Testing Thoughts
I had the opportunity to do some Siege Testing during the Alpha 1 Preview Spot Testing on Friday 11 June 2021 for Ashes of Creation. Let me just say that we know it's an Alpha, and we know it's going to have a lot of bugs. That said, the mode plays very well. There were very few performance issues. In the siege area there was no rubberbanding. Were their bugs? Yes, and we are expecting bugs. That’s what they need us to test. If there were no bugs, they could just say “This mode is ready”, put it on the shelf and work on other stuff.
So the positive is that mode plays incredibly well especially considering it's only an Alpha. The negative is that I think Intrepid needs to sit down and have a meeting and make sure that what they want to deliver is what the players are going to want. I’m not 100% sold on the idea of the dragons, and the defensive ability of the castles with the ability to turtle in two separate choke points is pretty unbalanced.
Hopefully Intrepid lists to all the feedback and makes some good design decisions, revisions, considerations.
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00:00 - Intro
00:39 - What Alpha is
05:22 - Ashes is an Developmental Alpha
05:50 - Intrepid should punt Alpha 1 again
07:08 - What I tested had improvements
08:14 - My opinion on the Ashes Siege Idea
11:45 - We are all defensive of our own work
12:45 - Too many ballistas
14:28 - Render distance in Sieges
16:33 - Castle heavily favors the defense due to time
19:18 - Domination Map?
20:10 - Doors & Gates
23:09 - PVE (Dragons) in a PVP siege?
25:50 - Being Outnumbered
26:46 - Aiming up the walls for dropping AOE
28:10 - Castle Siege Victory Condition
31:02 - How Archeage did Castle Respawns
35:04 - Throne Room Zombie Rush Defense Issues
45:12 - Basement Issue (Teleport vs Stairs)
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