Aspetra (DOS) longplay part 6
In part 6, after coming ashore in an unknown place, we are tricked into trading our unlocker for a mover. The mover clears a path through a nearby forest, which leads to a dark and strange place. I have a bit of an existential crisis, before I finally found the town which has gone dark. Apparently I had once helped this town, but Eldirood sent me away, and its citizens were enslaved. After freeing them, I confronted Eldirood, who disappeared after insisting that I have no name. In Eldirood's castle, I found a teleporter. After teleporting to another new place, I heard the voice of Alduma summoning me. While in search of Alduma, I discovered Swift Sheldon's hometown of materialists, rescued another town which had been flooded with hallucinogenic gas by thieves who used their stupor to rob them. After fighting the thieves' dog, and then the thieves' robot dog, I recovered a piece of metal and one of the important tablets. I gave the metal to an elf, who made an axe for me. I used the axe to break down a door in a mountainside, which led to Alduma's house. Alduma told me that there is a maiden who knows my name, but is asleep and guarded by some monster named Nibroc in a nearby castle. I guess that's where I'm going next?
Aspetra is an indie DOS RPG from 1996.
https://www.classicdosgames.com/game/Aspetra.html
Originally broadcast at twitch.tv:
https://www.twitch.tv/videos/405429886
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