ASPHALT LEGEND UNITE Gameplay Part 1 - SPEED
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The gameplay in Asphalt Legends Unite is similar to the other Asphalt games with noticeable differences in graphics and design. There were 48 cars featured in the game when soft-launched, but the worldwide release saw the introduction of four new cars, leading to 52 cars.
There are currently 250 cars as of the Asphalt Legends Unite expansion update. Like its predecessor, each of the cars belongs to a class progressively featuring higher performance and rarity: D, C, B, A, and S. The player starts with the first car in the lowest class (Class D), the Mitsubishi Lancer Evolution X and ends with the strongest car in the highest class (Class S), the Devel Sixteen. All cars in the game now require blueprints to unlock and later "star up", with each of them having anywhere from 3 to 6 stars. For each new star, the car's speed, acceleration, nitro and efficiency is increased. Each car can also be customized with the new car editor feature. Each car now also uses fuel when used for a race event, limiting its use for any game mode. The fuel quantity for each individual car is based on the max number of possible stars for that car, e.g. 3-star cars have 6 fuel blocks, while 4-star cars have 5. The more stars a car has, the less fuel it will have.