ASSASSIN'S CREED - 2 gameplay Walkthrough Part - 4 | Back IN OLD Memories #ezio #assassinscreed
ASSASSIN'S CREED - 2 gameplay Walkthrough Part - 4 | Back IN OLD Memories
#ezioauditore #assassinscreed #adventuretime #friendship #truespirit #fun #gaming #xbox #chillstream
Assassin's Creed II is an action-adventure game played from a third-person perspective and set in an open world based on late 15th-century Renaissance Italy. Gameplay is nonlinear, and focuses on hack and slash combat, stealth, and exploration. The Animus 2.0, a new version of the machine of the same name present in Assassin's Creed, provides in-game context for changes and additions to several game elements. A database is also available, providing extra historical information about key landmarks, characters, and services that the player encounters. The health system has been made more dynamic, with synchronization to the Animus and causing the character to recover only from minor injuries.[2] More grievous injuries require visiting a street-side doctor or use of medicine (which can be purchased from doctors or found on bodies).
Assassin's Creed II features several new means of transport, such as gondola boats.
The player may now swim in water, and Eagle Vision—the ability to identify specific people and landmarks—can now be used in third-person view and while moving.[2] A young Leonardo da Vinci is present in the game, aiding the player by creating new weapons from translated "Codex pages" that Altaïr, the original game's main character, left behind for future Assassins' analysis and insight.[2] Leonardo's flying machine (based on real-life plans) can also be used during one mission. Other means of transport available in the game include horses, which can only be ridden outside of the major cities; gondolas, found most prominently in Venice; and a carriage, which is also ridden during a mission involving Leonardo.[2] Each of the places the player can visit is more detailed compared to Assassin's Creed, and NPCs have a more human-like behavior; for example, civilians can sometimes be caught coughing or sneezing. Additionally, the player can hire groups of mercenaries, courtesans, or thieves to fight, distract, or lure guards, respectively. A day and night cycle has been added to the game, giving the game more of a sense of time, in addition to setting missions and events at certain times of the day.[2]
The combat system is more complex than that of its predecessor, with the ability to disarm opponents using counter-attacks while unarmed. If the player steals an enemy's weapon, it is possible to follow up with an attack that instantly kills the enemy. Leonardo provides the player with specialized weaponry, such as dual hidden blades, poison blades, and the hidden gun (a miniature wheellock firearm), which are all based on schematics found in Altaïr's Codex pages. Generic swords, cutlasses, maces, axes, and daggers can all be purchased from vendors in each city. The player can also pick up any weapon on the ground or use improvised weapons, such as brooms or halves of a spear.
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