Assassin's Creed: Brotherhood • CITY OF ROME (Time-lapse)

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Live and breathe as Ezio, a legendary Master Assassin, in his enduring struggle against the powerful Templar Order. He must journey into Italy’s greatest city, Rome, center of power, greed and corruption to strike at the heart of the enemy. Defeating the corrupt tyrants entrenched there will require not only strength, but leadership, as Ezio commands an entire Brotherhood who will rally to his side. Only by working together can the Assassins defeat their mortal enemies. It’s time to join the Brotherhood.

― DETAILS ―――
Rome (Latin and Italian: Roma) is the capital city of Italy. During the Renaissance, Rome was the capital of the Papal States and headquarters of the Roman Rite of the Templar Order. Also, as part of Rome's liberation, the city became the base for the Italian Brotherhood of the Assassins. During the Renaissance, Rome was divided in four districts: Antico District, Campagna District, Centro District and Vaticano District.

― INFO ―――
Developer: Ubisoft
Release date: November 16, 2010
Genre: Action-adventure, Stealth
Platforms: Microsoft Windows
MacOS
PlayStation 3
Xbox 360

― LINKS ―――
Steam page • https://store.steampowered.com/app/48190/Assassins_Creed_Brotherhood/
Wiki page • https://assassinscreed.fandom.com/wiki/Assassin%27s_Creed:_Brotherhood

― HASHTAGS ―――
#AssassinsCreedBrotherhood
#EzioAuditore
#Timelapse

― DEVELOPMENT ―――
Assassin's Creed: Brotherhood was developed by Ubisoft Montreal. Montreal also worked on both of the other main Assassin's Creed games in the series and was thus chosen to lead production for the third installment. A new Assassin's Creed episode featuring multiplayer was announced during Ubisoft's 2009 fiscal third quarter results while not revealing its name. In early May 2010, a GameStop employee published on the internet some images of a pre-order box featuring the Assassin's Creed: Brotherhood title while Ubisoft was teasing the game on Facebook and Twitter. Ubisoft then confirmed the authenticity of these pictures. Brotherhood has not been numbered unlike Assassin's Creed II because players, and even developers themselves would have expected a new setting and a new ancestor while this is only the continuation of Ezio's story.

The game was developed primarily by Ubisoft Montreal in Canada. Production was aided in part by four other Ubisoft developers: Annecy, Singapore, Bucharest and Québec City. The multiplayer mode is mainly developed by Ubisoft Annecy, the studio responsible for creating multiplayer mode in Tom Clancy's Splinter Cell: Chaos Theory. Ubisoft also announced plans for downloadable content (DLC) after the game's launch. Two sets of free DLC have already been released under the names "Animus Project Update 1.0" and "Animus Project Update 2.0". The first includes the new map Mont Saint-Michel and one new mode, Advanced Alliance. The "Animus Project Update 2.0" was released in January 2011, was also free, and included another map, mode and the introduction of a player grading system. From the perspective of performance, Ubisoft have commented that they hope the gaps between the PlayStation 3 and Xbox 360 versions will be even smaller with Brotherhood.

While still in development, creative director Patrice Désilets left before the game's presentation at the E3 2010. Ubisoft and production manager Jean-Francois Boivin stated that he only took a "creative break" after completing his task on Brotherhood. A teaser trailer of the multiplayer mode was released on the official site before the E3. A cinematic debut trailer was diffused during Ubisoft's E3 2010 press conference along a walkthrough of the game's beginning. Assassin's Creed: Brotherhood reached gold status on October 28, 2010. The Microsoft Windows version uses Tagès copy protection, as well as Ubisoft online services platform, but doesn't require an always-on Internet connection to play. On November 30, 2010, a novelization of the game was published. The novel is a sequel to the previous novel.




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