Assassin's Creed Mirage

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Gameplay
Assassin's Creed Mirage is an action-adventure stealth game intended to be reminiscent of older Assassin's Creed titles, being more linear and story-focused and reducing the number of role-playing elements present in recent installments of the series. Parkour, close-quarter combat, and stealth are core elements of the gameplay. For assassination missions, Mirage adopts the "Black Box" design previously seen in Assassin's Creed Unity and Assassin's Creed Syndicate, where players have to explore the environment to find different ways to reach and eliminate their targets.

The game is set principally in the city of Baghdad, which is divided into four districts including the Round City, Karkh, Abassiyah with its House of Wisdom, and Harbiyah, but also features Alamut, the fortress headquarters of the Hidden Ones. Baghdad is much smaller than the worlds of recent Assassin's Creed titles, being closer in size to Unity's and Revelations' depictions of Paris and Constantinople, respectively.

Similarly to previous Assassin protagonists, the main character, Basim, has a large arsenal of weapons and tools at his disposal, including the signature Assassin Hidden Blade, smoke bombs, throwing knives, and poison darts. Both weapons and tools can be upgraded through a skill tree which allows different effects to be applied to them.[5] Basim also has access to both Eagle Vision and an avian companion named Enkidu (after the character from the Epic of Gilgamesh), an eastern imperial eagle that can be used to scout nearby areas. Unlike previous Assassin's Creed games which featured avian companions, enemy archers can detect and shoot at Enkidu.

Mirage introduces a new ability called "Assassin Focus," which allows the player to eliminate multiple enemies simultaneously and is recharged by performing stealth assassinations. When the ability is activated, time stops and the player can mark up to five enemies who will then be automatically killed by Basim in quick succession. Another new feature are various poles located around Baghdad, which can be used to cross wide gaps. Furthermore, moving and running animations have been refined to improve mobility and fluidity, with the development team taking inspiration from "samurai, ninja, and even Jedi to a certain point."







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