ASSASSIN'S CREED ODYSSEY Walkthrough Gameplay Part 31 - A MUSING TALE (AC Odyssey)

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Assassin's Creed Odyssey
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Walkthrough
Duration: 11:03
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The game's genetic memory story is set in 431 BCE, recounting the secret history of the Peloponnesian War, fought between the city-states of ancient Greece. The protagonist is a mercenary named either Alexios or Kassandra (Selectable) who can choose to fight for either Athens and the Delian League or Sparta and the Peloponnesian League, as well as against the Cult of Kosmos. The modern day segments will again follow Layla Hassan, who was first introduced in Assassin's Creed Origins, and her story will touch on the Isu. The game is said to deal with the themes of "freedom versus order."

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Odyssey uses a lot of the gameplay and interface mechanics of Origins, including the radial compass, and the return of a bird that can survey the landscape, spot treasure, and highlight and harass enemies. The game features RPG elements, including dialogue options, branching quests, multiple possible endings, romance options, and the ability to select between a male or female protagonist. Reportedly, the game is a "full RPG," and will push the franchise into this genre. Both Alexios and Kassandra follow the same story. Romance options remain the same regardless of the character chosen. Interactions with NPCs can have consequences, either short or long term, in regards to the story. Choices are said to "add up." Relationships with NPCs don't always change, and there is no binary divide in regards to interaction—lying to an NPC isn't necessarily a "bad" choice, and vice versa. By extension, there is no "right" way to play the game in regards to character choice.

The game world has been described as the "biggest one yet" for the franchise specifically, the game map is 100 square miles, split evenly between land and sea. Environments range from forests, to mountains, to beaches. "Legendary animals" can be hunted on land. The world is divided into a number of zones divided by level (similar to an MMO), but level scaling features to a point. For instance, if a player starts at a level 2 zone, then returns after having reached level 20, the enemies there will be scaled up to be 2-3 below the player's character. The game also features a dynamic weather system.

Odyssey also introduces a Mercenary System, whereby players may become the focus of a bounty through their gameplay decisions, such as committing crimes. With this system, there are more than 50 potential mercenaries they can encounter, with some having animal companions. There are multiple ways to deal with them, including killing, paying them off, or even recruiting them. Even if the player kills or recruits them, however, mercenaries will continue to pursue the bounty. The Mercenary System has rankings, and at higher rankings, players will be able to unlock certain perks, such as discounts. Some of the mercenaries are hand-crafted, equipped with backstories and unique legendary items. Others are generated from the pool.

Players can find themselves as the target of bounties, which can come about from actions such as killing civilians, and they will be hunted on the sea. The player will also take part in mass battles, some of which are story-relevant, while others are optional. The player has a 'penalty level' that escalates if they commit crimes such as killing civilians, stealing, or sinking merchant ships. This system has been likened to the 'wanted level' in the Grand Theft Auto series. The higher the bounty, the higher the level of mercenary that comes after the player.

The game was primarily developed by Ubisoft Québec, which had previously worked on Assassin's Creed: Syndicate. The concept for the game emerged in 2015, as the team was wrapping up development on Syndicate. In the shift to an RPG-esque game, inspiration was taken from titles such as The Witcher 3, Fallout, and The Elder Scrolls, in regards to the idea of player choice. The development team engaged in communication with the team behind Assassin's Creed: Origins; it was decided to quote "push the series forward" with the introduction of RPG elements. The setting of ancient Greece was chosen as it was one of the most requested settings from the fanbase.

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2023-09-21ASSASSIN'S CREED ODYSSEY Walkthrough Gameplay Part 22 - THE PAROS OF BLOCKADE (AC Odyssey)
2023-09-20ASSASSIN'S CREED ODYSSEY Walkthrough Gameplay Part 21 - A MOTHER'S PRAYERS (AC Odyssey)



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