Assassin's Creed Origins - ALL NEW GAMEPLAY DETAILS! The World, Combat, Weapons! New Walkthrough!
NEW Assassin's Creed Origins gameplay walkthrough of features, including the open world, questing, combat, free roaming, RPG mechanics, leveling and much more! Coming to PS4, PS4 Pro, Xbox One, Xbox One X and PC.
VIDEO GUIDE:
1:00 Combat In-Depth! Counters, Supers, Chain Moves and more!
4:33 Different type of fury modes and devastating attacks, slowing down time!
6:21 Predator mode for the bow and arrow.
6:50 More on the world, questing, side quests and free roaming!
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Assassin's Creed Origins is an action-adventure stealth game played from a third-person perspective. Players complete quests—linear scenarios with set objectives—to progress through the story, earn experience points and acquire new skills. Outside of quests players can freely roam the open world environment on foot, horseback, camel-back or boat to explore locations, complete optional side-quests and unlock weapons and equipment. Unlike previous games in the series there will not be many tall structures for climbing to unlock areas of the map. The "eagle vision" mode, which allows players to scout an area by highlighting enemies and objects, will be replaced by an eagle as a companion.[citation needed] Players can also tame various predators which will serve as a companion for the players and assist them against enemies.[1] Origins will also see naval combat, underwater exploration and tomb raiding return to the series.
The game will also feature revised combat mechanics.[citation needed] Previous titles in the Assassin's Creed series used a paired animation system whereby the player character would engage with an enemy and combat would be dictated by a series of predeterminted animations based on player inputs and scripted AI movements. Assassin's Creed Origins will move to a "hit-box system". When the player wields a weapon, they will strike at whatever is in range, allowing them to hit enemies directly, injure individual body parts, and creating the possibility of missing an enemy entirely. Complementing this is the way weapons fall into eight categories and are rated on their damage dealt, speed and range.[citation needed] Enemies will be drawn from several basic archetypes that use a variety of tactics in combat which, combined with the hit-box system, will require players to learn the attributes of individual weapons and tailor their playing style to succeed in combat. As enemy combat is also dictated by the hit-box system, the player will be equipped with a shield and will need to balance their offensive and defensive capabilities.[citation needed] Locations within the game world will be designed to enable players to choose their playing style by offering stealth and open combat as equally-viable choices for completing objectives.
Origins will introduce an arena-based combat system where the player will fight waves of increasingly-difficult combinations of enemies culminating in a boss fight. While the introduction to the arena will be incorporated into the main story, it will stand alone from the wider narrative. Players will be able to unlock additional weapons and equipment by completing arena fights.
As was the case in Syndicate, Origins will not feature any multiplayer gameplay.[citation needed]
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