Assassin's Creed Shadows Gameplay Overview Showcases Visceral Combat, Weapons and Abilities

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Assassin's Creed Shadows Gameplay Overview Showcases Visceral Combat, Weapons and Abilities


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Two Protagonists
"In essence, our core fight mechanics are the same for Yasuke and Naoe" says Charles, "but as samurai and shinobi, respectively, they each have their own weapon types and abilities that make them feel very different from one another."

Despite Naoe's formidable stealth prowess - as detailed in our previous post - she's no pushover when it comes to combat. Quick and agile, she can make short work of a single enemy with her barrage of attacks, but as the number of enemies increase, she will be at a significant disadvantage due to her lack of armor and limited combat resources.

At the opposite end of the spectrum, Yasuke stands as a stalwart warrior ready for prolonged , knock-down-drag-out combat scenarios. For instance, the last attack in each of his combos (i.e., combo-enders) will break an enemy's guard without relying on posture attacks.

While both characters can carry two weapons and switch between them in combat, Yasuke is also the only protagonist with the ability to switch weapons mid-combo, via the link-attack ability, which allows him to rapidly string together attacks and weapon abilities in a continuous flow.

"Yasuke has a few unique samurai tricks up his sleeves" says Charles. "One of them is the Sheathed Posture Attack, where he will charge-up an opening attack while his katana is still in its sheathe. On top of looking quite iconic, most enemies won't see that one coming if timed correctly."

The studio shared the details of Assassin's Creed Shadows combat gameplay in a blog post Wednesday. According to Ubisoft, players' choice of protagonist and weapon will “dramatically” change the combat experience in the game, with samurai Yasuke taking an explosive approach, while shinobi Naoe preferring more precise and quieter means of taking down enemies.













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