Assassin's Creed Shadows Has a 'Canon Mode' That Makes Every Dialogue Decision

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Assassin's Creed Shadows Has a 'Canon Mode' That Makes Every Dialogue Decision


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The game will focus on the millennia-old struggle of the Assassin Brotherhood, who fight for peace and liberty, and the Templar Order, who desire peace through control, from the perspective of two protagonists: Naoe, a female shinobi, and Yasuke, an African samurai inspired by the historical figure of the same name. The two characters control differently and provide a unique gameplay style, allowing quests to be approached in multiple ways.

Shadows is scheduled to release for PlayStation 5, Windows, Xbox Series X/S, macOS, and iPadOS on February 14, 2025.

Assassin's Creed Shadows offers Canon Mode for players who prefer preset choices to shape the game's narrative.
The game caters to fans of older action-adventure titles while incorporating RPG elements.
The world in Shadows will be comparable in size to previous games like Origins, covering around 80 square kilometers.

Creative director Jonathan Dumont was asked by a fan on Reddit how much weight player choices have in Assassin's Creed Shadows. "Choices come more into play when recruiting allies and romancing some of the characters," Dumont said, before revealing the ability to remove these choices altogether.

"Since the fanbase is divided on branching dialogues, we have incorporated an option called Canon Mode which allows you to play the game with choices already made for you, to give you a choice free experience," he added. "Hope this makes it fun for everyone."

Role-playing games have long included dialogue options that allow players to shape the story, but Assassin's Creed picked up branching dialogue when it shifted to a full-on RPG series with Assassin's Creed Origins.









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