|Assassins Creed Shadows| Lets play with commentary Part 14 she throws my Money away?!
1:06:28 Elderly woman, Seems lost
I help her with some money, and she throws it away lmfao
I have to wait for night so that I can do that Kappa mission.
in the meantime
36:00
Kuji-kiri
Traditions talk to sandayu
In Assassin’s Creed Shadows, the "Traditions" mission is the fourth and final memory unlocked through Naoe’s Kuji-kiri meditations. These special sequences, accessed at specific meditation spots, allow players to explore pivotal moments in Naoe's past, offering deeper insight into her character. The mission is set on September 30, 1581, in the Iga Province, just before the Oda invasion. It begins with Naoe following her mentor, Sandayu, to a strategic council meeting with other key Iga leaders, including Nagato and Hattori Hanzo. During the meeting, Naoe takes part in a ceremonial duel against Fujita Juro, a ritual symbolizing her readiness to embrace the responsibilities of the Shinobi path. This mission emphasizes Naoe’s development as a warrior and the heavy expectations placed upon her in the face of looming conflict.
59:55
In Assassin’s Creed Shadows, the "Kappa" mission is part of the Yokai questline, which revolves around mysterious sightings of mythical creatures across feudal Japan. This particular mission takes place in the Genbu Highlands of Yamashiro Province, near the eerie and abandoned Tatarigami Village. After speaking with Mamushi at the Nyoji Daiji Temple, players begin the quest at night, as the elusive Kappa are said to only appear after dark. Upon investigating, players discover two children painted green to resemble Kappa. These children flee upon being spotted, leading the player uphill to a hidden bandit camp.
It is soon revealed that the children have been manipulated by the bandits into impersonating Kappa to scare off travelers, all in exchange for food and protection. The mission then shifts to combat, with the player needing to eliminate the bandits—most of whom can be picked off stealthily, though one larger brute may require direct confrontation. After the bandits are defeated, the player speaks to the children, who explain their desperate circumstances. The mission concludes with the decision to spare the children, rewarding the player with the "Ammo on Headshot" engraving, 2,000 experience points, and 2 Mastery Points. This quest blends Japanese folklore with the harsh realities of survival, presenting players with a morally layered and emotionally grounded experience.
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