Assassins creed Valhalla part 1 let's play

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Assassin's Creed: Valhalla
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Let's Play
Duration: 16:35
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Assassins creed Valhalla part 1 let's play

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Developer(s)Ubisoft Montreal[a]Publisher(s)UbisoftDirector(s)

Ashraf Ismail[b]

Eric Baptizat

Producer(s)Julien LaferrièreDesigner(s)Yohan CazuaxProgrammer(s)Claude LanglaisArtist(s)Raphael LacosteWriter(s)Darby McDevittComposer(s)

Jesper Kyd

Sarah Schachner

Einar Selvik

SeriesAssassin's CreedEngineUbisoft AnvilPlatform(s)

Microsoft Windows

PlayStation 4

PlayStation 5

Xbox One

Xbox Series X/S

Stadia

Luna

Release

November 10, 2020

Windows, Luna, PlayStation 4, Stadia, Xbox One, Xbox Series X/S

WW: November 10, 2020

PlayStation 5

AU: November 12, 2020

NA: November 12, 2020

EU: November 19, 2020

Genre(s)Action role-playingMode(s)Single-player

Development of the game began in 2017, around the release of Assassin's Creed Origins. Ubisoft Montreal led its three-year development with help from fourteen other Ubisoft studios worldwide, as well as Sperasoft. Numerous people involved in the development of past Assassin's Creed games returned for Valhalla, including Ashraf Ismail,[b] who served as the creative director for Assassin's Creed IV: Black Flag (2013) and Origins; Darby McDevitt, the lead writer for Black Flag and Assassin's Creed: Revelations (2011) and co-writer of Assassin's Creed Unity (2014); and composers Jesper Kyd and Sarah Schachner, who composed the game's music alongside Einar Selvik. Similarly to Origins and Odyssey, the team conducted extensive research into the time period to make the game world as historically accurate as possible, and drew inspiration from Norse mythology for certain narrative elements. The team also sought to address some issues found by players with Odyssey, such as its over ambitiousness, small focus on the Assassin-Templar conflict, and the absence of traditional Assassin's Creed gameplay elements like social stealth.







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