ASTRAL CHAIN - Ryujinx 1.0.6945 Emulator - RTX 3060 Ti - OpenGL 4K
CPU: AMD Ryzen 7 5800X 8 Core Processor 3.80 GHz 7nm
GPU: NVIDIA GeForce RTX 3060 Ti 8GB 8nm
MBO: ASRock B550M Steel Legend (AM4)
RAM: G.SKILL Ripjaws 2x16 GB 3600 MHz CL16
SSD: Samsung 970 EVO 500GB NVMe M.2
SSD: Samsung 970 EVO 2TB NVMe M.2
PSU: Corsair TX550M 80 + GOLD 550W
CPU Cooler: Noctua NH-U12S
CASE: Lian Li LANCOOL II Mesh RGB
OS: Windows 10 Pro 64-Bit
Emulator: Ryujinx 1.0.6945
Few stutters only when first time compiling shaders!
Graphical bugs
Game: ASTRAL CHAIN
Console: Nintendo Switch
Update: v1.0.1
DLC: none
MODS:
- Static 60 FPS
Configuration for this game:
GRAPHICS:
- Enable Shader Cache
- Renderer: OpenGL
- Resolution Scale: 3x for 4K
- Anisotropic Filter: 16x
- Aspect Ratio: Stretch to Fit Window
Download links:
Ryujinx Download latest version:
https://ryujinx.org/download/
Ryujinx Games Compatibility:
https://github.com/Ryujinx/Ryujinx-Games-List/issues
Ryujinx Progress Report:
https://blog.ryujinx.org/
Ryujinx / Yuzu Mods:
https://yuzu-emu.org/wiki/switch-mods/
More Ryujinx / Yuzu Mods:
https://github.com/theboy181/switch-ptchtxt-mods
Nintendo Switch Download latest Firmware:
https://darthsternie.net/switch-firmwares/
Ryujinx Wikipedia:
https://emulation.gametechwiki.com/index.php/Ryujinx
Ryujinx Changelog:
https://github.com/Ryujinx/Ryujinx/wiki/Changelog
Support Ryujinx:
https://ryujinx.org/contribute
Recorded with NVIDIA ShadowPlay
Exported with Adobe Premiere Pro
Benchmark with MSI Afterburner can't be used with Ryujinx, waiting for fix
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