ASTRONEER V NO MAN'S SKY (Gameplay Comparison, Procedural Open World Space Survival) - Talking Point

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Astroneer
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Astroneer (2016)
Duration: 5:07
14,020 views
173


Astroneer is one of the coolest up and coming indie games I've ever seen, but there's bound to be comparisons between this procedurally generated, space survival simulator and the daddy of them all, No Man's Sky, so today on the Checkpoint, we're gonna be talking about and comparing the gameplay, graphics and atmosphere of Astroneer and NMS!

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About NO MAN'S SKY

No Man's Sky's gameplay is built on four pillars—exploration, survival, combat and trading—in which players are free to perform within the entirety of a procedurally generated deterministic open universe, which includes over 18 quintillion (1.8×1019) planets, many with their own set of flora and fauna.[4] By exploring, players gain information about the planets that they can submit to The Atlas, a universal database that can be shared with other players of the game. Players get compensated in currency every time new information is uploaded to The Atlas. Players also gain materials and blueprints to upgrade their character's equipment and purchase a variety of starships, allowing them to travel deeper into the center of the galaxy, survive on planets with hostile environments, interact in friendly or hostile manners to computer-controlled space-faring factions, or trade with other ships.

Some activities will draw the attention of Sentinels which will attempt to kill the player-character for killing too many lifeforms or draining too many resources from these planets. Players participate in a shared universe, with the ability to exchange planet coordinates with friends, though the game will also be fully playable offline; this is enabled by the procedural generation system that assures players will find the same planet with the same features, lifeforms, and other aspects once given the planet coordinates, requiring no further data to be stored or retrieved from game servers. Music/SFX by Epidemic Sound: http://epidemicsound.com




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