Astro's Playroom (PS5) 4K 60FPS HDR Gameplay

Astro's Playroom (PS5) 4K 60FPS HDR Gameplay

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Astro's Playroom (PS5) 4K 60FPS HDR Gameplay

Astro's Playroom is a 3D platformer developed by Japan Studio's Asobi Team division and published by Sony Interactive Entertainment for the PlayStation 5.[1][2] The game, a sequel to Astro Bot Rescue Mission, is pre-installed on every console and serves additionally as a free tech demo for the new DualSense controller.[3][4]

The game was announced on June 11, 2020 at the PlayStation 5 reveal event.[5] It was released on November 12, 2020 in select territories, and worldwide on November 19, 2020

Astro's Playroom is a 3D platformer in which the player controls Astro Bot using the DualSense controller. Like the previous game, he is able to jump, hover, punch enemies and objects as well as spin attack by charging his punch. The haptic feedback of the controller is used to provide realistic tactile vibrations from actions such as walking on different types of material, walking through rainfall and into wind. The game starts in a hub world called CPU Plaza which is modelled after the inside of the PlayStation 5 console and provides access to four worlds which are each themed after a component of the console: GPU Jungle, Cooling Springs, SSD Speedway and Memory Meadow.[7] The plaza also houses two other areas: Network Speed Run, in which players can compete in unlockable time trials for the fastest time which can be shared to online leaderboards, and PlayStation Labo, which houses all of the collectables a player has collected.[8]

Each of the four worlds is split up into four levels that are interconnected with each other. Two of these levels involve regular platforming whereas the other two involve a special power-up suit which makes use of the Dualsense controller's capabilities. For example, a frog suit with a spring at the bottom in which the controller must be tilted laterally to guide the frog and the trigger pressed down to compress the spring, which offers resistance similar to how a real spring would using the adaptive trigger system. Another example is the ball suit in which the player must swipe the touchpad to guide the ball.

Astro's Playroom (PS5) 4K 60FPS HDR Gameplay

Astro's Playroom 4K 60FPS Gameplay







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Astro's Playroom
Astro's Playroom PS5
Astro's Playroom PS5 Gameplay
Astro's Playroom PS5 4K Gameplay
Astro's Playroom PS5 4K 60FPS Gameplay
Astro's Playroom PS5 4K 60FPS HDR Gameplay
Astro's Playroom PS5 4K HDR Gameplay
Astro's Playroom 4K Gameplay
Astro's Playroom 4K 60FPS Gameplay