ATLANTIS!! - INDIANA JONES AND THE FATE OF ATLANTIS (BLIND) #17
ATLANTIS!! - INDIANA JONES AND THE FATE OF ATLANTIS (BLIND) #17
Welcome back to part 17 of my blind playthrough of Indiana Jones and the Fate of Atlantis; one of the most highly related point and click adventure games of all time! This game is an absolute classic and has been recommended to me over and over again! The plot is set in the fictional Indiana Jones universe and revolves around the eponymous protagonist's global search for the legendary sunken city of Atlantis. Sophia Hapgood, an old co-worker of Indiana Jones who gave up her archaeological career to become a psychic, supports him along the journey.
In this episode, we start to look around what appears to be Atlantis, but there's not a lot we can see as it's so dark! We manage to find a Ladder in the darkness and pick it up! After some attempting to find a light, we find some Rubble on the floor and use the Ladder on it! In the darkness, somebody grabs Sophia and takes her! We pick up a Metal Rod which looks like a torch and use some Orichalcum on it to light the area up! We find a Spindle and put our Stone Discs on and follow Plato's Lost Dialog but it doesn't work! We read the instructions again and realise we have to do the reverse of the instructions for this puzzle! We head inside to find a Maze! There's soliders running around this place and lots of rooms to investigate!
#IndianaJonesFateOfAtlantis #IndianaJones #PointAndClick
Previous Episode:
https://youtu.be/WTQWrX6OJTw
Next Episode:
https://youtu.be/d2BW57Ep5X8
Game Playlist:
https://www.youtube.com/playlist?list=PLKoQcABlBCdbHRH69Z2-myeGfuvzKHEB6
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Indiana Jones and the Fate of Atlantis is a point-and-click adventure game by LucasArts originally released in 1992. Almost a year later, it was reissued on CD-ROM as an enhanced "talkie" edition with full voice acting and digitized sound effects. In 2009, this version was also released as an unlockable extra of the Wii action game Indiana Jones and the Staff of Kings, and as a digitally distributed Steam title. The seventh game to use the script language SCUMM, Fate of Atlantis has the player explore environments and interact with objects and characters by using commands constructed with predetermined verbs. It features three unique paths to select, influencing story development, gameplay and puzzles. The game used an updated SCUMM engine and required a 286-based PC, although it still runs as a real-mode DOS application. The CD talkie version required EMS memory enabled to load the voice data.
Fate of Atlantis was praised by critics and received several awards for best adventure game of the year. It became a million-unit seller and is widely regarded as a classic of its genre today. Two concepts for a supposed sequel were conceived, but both projects were eventually canceled due to unforeseen problems during development. They were later reworked into two separate Dark Horse Comics series by Lee Marrs and Elaine Lee, respectively.
Fate of Atlantis is based on the SCUMM story system by Ron Gilbert, Aric Wilmunder, Brad P. Taylor, and Vince Lee, thus employing similar gameplay to other point-and-click adventures developed by LucasArts in the 1980s and 1990s. The player explores the game's static environments while interacting with sprite-based characters and objects; they may use the pointer to construct and give commands with a number of predetermined verbs such as "Pick up", "Use" and "Talk to". Conversations with non-playable characters unfold in a series of selectable questions and answers.
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