Auto Animate Weapons - Path of Exile 3.0 (Harbinger)
I was very interested to try auto animate weapons AGAIN, because in harbinger league we got Speaker's Wreath helmet to help with automation, but i became extremely annoyed by this build. Maybe this play style is just not for me. More info below.
-----Time stamps-----
0:04 Build Cons and Pros
2:28 Items
4:56 Skills and links. Also some other explanation
9:13 Passive tree
11:27 Failed Xoph's Breachlord
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-----Leveling-----
Just level as pure life build and later respec a lot of passive tree for ES. Level with minions, maybe SRS.
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-----Bandit rewards for 3.0-----
I took 2 passive points but Alira for resistances is also very good.
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-----Passive skill tree-----
Level 83: http://poeurl.com/bykS
Path of Building import code: https://pastebin.com/YxxX013C
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Guardian ascendancy class. Reserving almost all life and mana gives a lot of extra ES and armour for you and minions. Also life regen for mininos and heals ES by 30% every 5 seconds.
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Zealot's Oath. Only when going low life ES.
Mind over Matter and 3 nodes behind it gives nearly 400 ES.
Pain Attunement gives spell dmg to Firestorm and Scorching Ray.
Arcane Vision is a MUST.
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-----Unique Items-----
Jorrhast's Blacksteel hammer gives auto summoning
Speaker's Wreath helmet helps trigger auto summoning
Shavronne's Wrappings armour because chaos damage cannot bypass ES, duh.
The Writhing Jar flask (a.k.a. worm flask) makes you even more annoying if it doesn't help you summon weapons.
Bisco's Collar amulet helps find more weapons
Efficient Training jewel to get enough Strength
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------Gems and links-----
In Weapon: Minion Damage + Elemental Focus + Melee Splash + Increased Duration + Multistrike + Lesser Poison. If using ranged animated weapon because of Spirit Guards jewel, can use Greater Multiple Projectiles and Faster Attacks instead of Melee Splash and Multistrike. Inc. Duration can be replaced with other damage gem if you feel comfortable with their duration.
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5 link armour: Scorching Ray + Cast While Channeling + Firestorm + Elemental Focus + Controlled Destruction.
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Anger + Clarity + Blood magic + Flame dash. So that anger and clarity will affect you.
Hatred + Wrath+ Generosity + Summon Stone Golem. Only affects minions. You don't need them. Also Stone golem taunts enemies.
Cast When Damage Taken lvl1 + Convocation lvl5 + Flesh Offer max + Discipline max.
Elemental Weakness for more minion damage.
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-----Social media and Twitch-----
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