Automatic reflection baking in Unity with Altos
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Altos is a sky system that supports volumetric clouds, skybox rendering, atmospheric fog, and weather effects.
In this video I showcase the reflection baking capabilities for Altos. Altos is a volumetric clouds and weather system for unity. It is compatible with Shader Graph materials. This reflection system automatically rebakes the reflections over time as the sky changes. Since the procedural sky is constantly changing, we need to constantly bake reflections. In this case, Altos includes a Reflection Baker system that tracks the time of day and bakes sky updates as needed.
#unity #gamedevelopment #shaders
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