[Unity] Buto: Testing volumetric god rays over 500m

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Buto is a volumetric fog and volumetric lighting system for Unity that renders volumetric fog in world space using a frustum-aligned voxel buffer.

In this example, I use Buto to render volumetric fog in a basic scene. This scene receives god rays from the main directional light. The shadows from the main directional light create areas of darkness, thus creating the apparent god ray effect. :)

Hope you like it!

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