Automating QA in Unity / Marco Knietzsch (2GuyGames)
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Marco Knietzsch, CEO of 2GuyGames, talks about a tool they have been developing for a couple of years, the Gameplay Test Recorder. It's a tool that allows you to record gameplay and replay it as an automated test. He talks about the development process, its theorical foundations, pitfalls, possible applications and future challenges.
#devgamm #gamedev #qualityassurance
Slides – https://www.slideshare.net/flashgamm/automating-qa-in-unity-marco-knietzsch-2guygames
Contents:
0:00 – Intro
1:18 – Ragets & Challenges
6:00 – Input systems
7:53 – Code injection & Total Decoupling
11:25 – Oracle problem
13:38 – Indeterminism
17:57 – Conclusion & Future plans
21:23 – Q&A session
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