Automating QA in Unity / Marco Knietzsch (2GuyGames)

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Marco Knietzsch, CEO of 2GuyGames, talks about a tool they have been developing for a couple of years, the Gameplay Test Recorder. It's a tool that allows you to record gameplay and replay it as an automated test. He talks about the development process, its theorical foundations, pitfalls, possible applications and future challenges.
#devgamm #gamedev #qualityassurance

Slides – https://www.slideshare.net/flashgamm/automating-qa-in-unity-marco-knietzsch-2guygames

Contents:
0:00 – Intro
1:18 – Ragets & Challenges
6:00 – Input systems
7:53 – Code injection & Total Decoupling
11:25 – Oracle problem
13:38 – Indeterminism
17:57 – Conclusion & Future plans
21:23 – Q&A session


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Tags:
devgamm
game industry
video game industry
gaming industry
conference
gamedev
game development
game dev
event
qa
quality assurance
automation qa
automated qa testing
game testing
Marco Knietzsch
2GuyGames
Gameplay Test Recorder