Ubisoft Massive's Avatar Frontiers of Pandora is a simply incredible game, the studio's Snowdrop Engine entering the next generation age with a stunning level of detail and ray traced lighting. In this exploration of the game, Alex Battaglia takes us through Avatar, showcases its micro and macro-level detail - and in a last-minute change to the video, talks us through the 'unobtainium' max settings preset that addresses almost all of his minor quibbles on the game's visual features.
For commercial enquiries, please contact business@digitalfoundry.net
00:00:00 Introduction
00:02:39 Next-Gen Lighting with Ray Traced Global Illumination and Reflections
00:08:11 World Detail On the Small-Scale
00:09:49 Vistas, Skies, and Volumetrics
00:11:43 Interactivty and Physics
00:13:15 Next-Gen Ray Traced Audio
00:15:07 "Unobtanium" Max Settings and Room for Improvement
00:17:52 How does it play?
00:21:54 Conclusion