Avoiding multiple Texture Sets on export from Substance Painter 🎨😫
In this episode I'll show you how to avoid having to export multiple texture sets from Substance Painter. This happens by default when your object has multiple material zones. It would be helpful to have an option on export to combine those, but sadly Adobe think otherwise.
I have a more in-depth video on the Polygon Fill Tool here: https://www.youtube.com/watch?v=rS20KPPu3rI
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