Avoiding multiple Texture Sets on export from Substance Painter 🎨😫

Channel:
Subscribers:
29,200
Published on ● Video Link: https://www.youtube.com/watch?v=GBe3es9Bon4



Duration: 12:33
5,806 views
150


In this episode I'll show you how to avoid having to export multiple texture sets from Substance Painter. This happens by default when your object has multiple material zones. It would be helpful to have an option on export to combine those, but sadly Adobe think otherwise.

I have a more in-depth video on the Polygon Fill Tool here: https://www.youtube.com/watch?v=rS20KPPu3rI


SUPPORT MY PROJECTS HERE
==========================
https://ko-fi.com/wpguru
https://patreon.com/versluis
https://wpguru.tv/support

BUY DAZ CONTENT and I'll get a cut:
==============================
https://wpguru.tv/daz
https://wpguru.tv/boost
https://www.renderosity.com/?AID=381

BUY ANYTHING from Amazon and I'll get a cut:
=======================================
Amazon US: https://amzn.to/2HHusxl
Amazon Canada: https://amzn.to/2XeaiAS
Amazon UK: https://amzn.to/2Wru217
Amazon Germany: https://amzn.to/2WuQfvx

#SubstancePainter