
B-WINGS | RETRO NES - GAME 01
#bwings #letsplay #gameplay #walkthrough #stayhome #pinoyplays
B-Wings (Bウィング, B-Uingu) is a vertically scrolling shooter first released as an arcade game by Data East in 1984. The game was ported in 1986 to the Family Computer. It was Data East's very first home release for the platform.
The game was remade to the Famicom in 1986, but many changes were made to power-ups, sound effects, enemy attack patterns, and enemy appearances, making the gameplay considerably different from the arcade version. New additional background music was also included, and it also became possible to rapid-fire shots. Several warps and hidden items were also added, along with an ending screen. The bosses are also more resilient and requires multiple hits to destroy them.
Weapons
Weapons can be equipped onto the player's ship by collecting power-ups that corresponds to certain weapons. Weapons come in the form of "wings" that attaches to the ship's sides and each has different abilities. The weapon can be ejected by pressing the secondary button before equipping a new one, and may also be damaged by enemy attack. Damaged weapons will disintegrate and eject automatically.
When the player has no weapon, the ship will simply shoot two small projectiles at the front.
CANNON: Fires 3 projectiles in rapid succession, providing a machine gun effect.
WIDE: Fires 5 projectiles that spread wider as they travel across the screen. If one shot hits an enemy, all other shots automatically disappear and are fired again.
MULTI: Fires 3 projectiles that changes direction between 4 different angles.
VAN: Fires 6 projectiles that travels for an extremely short distance, forming a defensive barrier.
SIDE: Fires 7 projectiles, 3 each to the left and right and 1 forward. It is required to destroy certain types of bosses and obstacles
ANTI: Fires 4 projectiles, 2 forwards and 2 backwards, allowing it to attack enemies coming from behind.
GROUND: Fires 2 projectiles to the ground platform to attack enemies lower than the ship. Only appears in the original arcade version.
JUMP: Fires 3 projectiles that is able to jump over any object and explode after traveling a certain distance. This is required to destroy solid obstacles.
HAMMER: Fires 2 projectiles in rapid succession and comes equipped with 2 rotating projectiles, shielding the ship from enemy attacks.
DYNA: Fires a short-range beam that destroys all enemies on its path.
FIRE: Fires a jet of flames capable of destroying bosses quickly.
Special weapons
In the Famicom version, there are three additional weapons that can only be obtained by destroying certain obstacles;
Sterling Silver: Fires green rings that behave similarly to the Dyna, and it has shield mechanism similar to the Hammer.
Aurora Harrier: Fires four energy beams, each to every directions around the ship.
OCT Blaster: Fires eight projectiles around the ship in all directions.
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