#B5.1 Bonus - Integration Test - UE5 Manny Integration - ALS Secrets

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Within this session we will test our packaged plugin within a pure Blueprint project like ALSv4 we have once we get directly from the marketplace.

To convert our project back to a pure Blueprint project I deleted the following files:
- delete
- ALSSecrects_cpp.uproject
- Binaries
- Intermediate
- Saved
- Source

Documentation about the build process of Unreal Engine projects with RunUAT.bat, https://docs.unrealengine.com/4.27/en-US/SharingAndReleasing/Deployment/BuildOperations/.
I used a custom script with basically this content.
[UE5 directory]\Engine\Build\BatchFiles\RunUAT.bat BuildPlugin -Plugin=[Path to .uplugin file, must be outside engine directory] -Package=[Output directory] -Rocket

Unreal Engine marketplace plugin guide, https://marketplacehelp.epicgames.com/s/article/Marketplace-Plugin-Guide?language=en_US.

Official GitHub repository, https://github.com/tuatec/TTToolbox.

ALS Secrets - UE5 Manny Integration + Git Workflow
https://youtube.com/playlist?list=PLslFX7TZAr8_kS1zdzEvrjBXI1gMRckZE

ALS Secrets - UE5 Manny Integration
https://youtube.com/playlist?list=PLslFX7TZAr88b729zX47MFyiCS9V10k_A

In case you might get suck, feel free download the source code here that we develop during the series, https://github.com/tuatec/TTToolbox/releases/tag/v0.2
But don't copy and paste all the code, it will decrease your learning intensity.

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