#B6.0 Bonus - Constraint Bones with an IK Rig Solver - UE5 Manny Integration - ALS Secrets
Within this session we will cover how to implement custom solvers to constraint our virtual and ik bones directly during the retargeting process.
I know we already covered bone constraining in #9.0 but I found another way to constraint them and defeinitely wanted to share how this works. In case you missed the other video, here is the link https://youtu.be/8HsJBHDuCU8.
Settings I used during the video to configure the ik rig solver
((ConstraintBone="root",ModifiedBone="ik_foot_root"),(ConstraintBone="foot_l",ModifiedBone="ik_foot_l"),(ConstraintBone="foot_r",ModifiedBone="ik_foot_r"),(ConstraintBone="root",ModifiedBone="ik_hand_root"),(ConstraintBone="hand_r",ModifiedBone="ik_hand_gun"),(ConstraintBone="hand_r",ModifiedBone="ik_hand_r"),(ConstraintBone="hand_l",ModifiedBone="ik_hand_l"),(ConstraintBone="ik_foot_l",ModifiedBone="VB ik_foot_l_Offset"),(ConstraintBone="ik_foot_r",ModifiedBone="VB ik_foot_r_Offset"),(ConstraintBone="ik_hand_gun",ModifiedBone="VB RHS_ik_hand_gun"),(ConstraintBone="ik_hand_gun",ModifiedBone="VB LHS_ik_hand_gun"),(ConstraintBone="Hand_L",ModifiedBone="VB RHS_ik_hand_l"),(ConstraintBone="hand_r",ModifiedBone="VB LHS_ik_hand_r"),(ConstraintBone="calf_l",ModifiedBone="VB ik_knee_target_l"),(ConstraintBone="calf_r",ModifiedBone="VB ik_knee_target_r"),(ConstraintBone="root",ModifiedBone="VB Curves"),(ConstraintBone="ik_foot_l",ModifiedBone="VB foot_target_l"),(ConstraintBone="ik_foot_r",ModifiedBone="VB foot_target_r"))
Official documentation for ik rig sovlers, https://docs.unrealengine.com/5.0/en-US/ik-rig-solvers-in-unreal-engine/.
Links to the source code of Unreal Engine, I covered during the video.
https://github.com/EpicGames/UnrealEngine/blob/release/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/IKRigSolver.h
https://github.com/EpicGames/UnrealEngine/blob/release/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Solvers/IKRig_SetTransform.h
https://github.com/EpicGames/UnrealEngine/blob/release/Engine/Plugins/Animation/IKRig/Source/IKRig/Private/Solvers/IKRig_SetTransform.cpp
Official GitHub repository, https://github.com/tuatec/TTToolbox.
ALS Secrets - UE5 Manny Integration + Git Workflow
https://youtube.com/playlist?list=PLslFX7TZAr8_kS1zdzEvrjBXI1gMRckZE
ALS Secrets - UE5 Manny Integration
https://youtube.com/playlist?list=PLslFX7TZAr88b729zX47MFyiCS9V10k_A
In case you might get suck, feel free download the source code here that we develop during the series, https://github.com/tuatec/TTToolbox/releases/tag/v0.3
But don't copy and paste all the code, it will decrease your learning intensity.
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