#B6.0 Bonus - Constraint Bones with an IK Rig Solver - UE5 Manny Integration - ALS Secrets

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Published on ● Video Link: https://www.youtube.com/watch?v=EtuqRSreKRE



Game:
Unreal (1998)
Duration: 48:40
815 views
22


Within this session we will cover how to implement custom solvers to constraint our virtual and ik bones directly during the retargeting process.

I know we already covered bone constraining in #9.0 but I found another way to constraint them and defeinitely wanted to share how this works. In case you missed the other video, here is the link https://youtu.be/8HsJBHDuCU8.

Settings I used during the video to configure the ik rig solver
((ConstraintBone="root",ModifiedBone="ik_foot_root"),(ConstraintBone="foot_l",ModifiedBone="ik_foot_l"),(ConstraintBone="foot_r",ModifiedBone="ik_foot_r"),(ConstraintBone="root",ModifiedBone="ik_hand_root"),(ConstraintBone="hand_r",ModifiedBone="ik_hand_gun"),(ConstraintBone="hand_r",ModifiedBone="ik_hand_r"),(ConstraintBone="hand_l",ModifiedBone="ik_hand_l"),(ConstraintBone="ik_foot_l",ModifiedBone="VB ik_foot_l_Offset"),(ConstraintBone="ik_foot_r",ModifiedBone="VB ik_foot_r_Offset"),(ConstraintBone="ik_hand_gun",ModifiedBone="VB RHS_ik_hand_gun"),(ConstraintBone="ik_hand_gun",ModifiedBone="VB LHS_ik_hand_gun"),(ConstraintBone="Hand_L",ModifiedBone="VB RHS_ik_hand_l"),(ConstraintBone="hand_r",ModifiedBone="VB LHS_ik_hand_r"),(ConstraintBone="calf_l",ModifiedBone="VB ik_knee_target_l"),(ConstraintBone="calf_r",ModifiedBone="VB ik_knee_target_r"),(ConstraintBone="root",ModifiedBone="VB Curves"),(ConstraintBone="ik_foot_l",ModifiedBone="VB foot_target_l"),(ConstraintBone="ik_foot_r",ModifiedBone="VB foot_target_r"))

Official documentation for ik rig sovlers, https://docs.unrealengine.com/5.0/en-US/ik-rig-solvers-in-unreal-engine/.

Links to the source code of Unreal Engine, I covered during the video.
https://github.com/EpicGames/UnrealEngine/blob/release/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/IKRigSolver.h
https://github.com/EpicGames/UnrealEngine/blob/release/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Solvers/IKRig_SetTransform.h
https://github.com/EpicGames/UnrealEngine/blob/release/Engine/Plugins/Animation/IKRig/Source/IKRig/Private/Solvers/IKRig_SetTransform.cpp

Official GitHub repository, https://github.com/tuatec/TTToolbox.

ALS Secrets - UE5 Manny Integration + Git Workflow
https://youtube.com/playlist?list=PLslFX7TZAr8_kS1zdzEvrjBXI1gMRckZE

ALS Secrets - UE5 Manny Integration
https://youtube.com/playlist?list=PLslFX7TZAr88b729zX47MFyiCS9V10k_A

In case you might get suck, feel free download the source code here that we develop during the series, https://github.com/tuatec/TTToolbox/releases/tag/v0.3
But don't copy and paste all the code, it will decrease your learning intensity.

If you would like to join my journey do not hesitate to subscribe to this channel or follow me on social media.

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