Back to Space Collisions! Using 3D A* to get around

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Published on ● Video Link: https://www.youtube.com/watch?v=GdIKeivVICY



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Here's a quick update on some ideas I've been kicking around for using A* to address some of the path finding issues I was having with Embers of Empire. I think if I can optimize this solution it could work well.







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gamedev
badgerheadgames
unity