Back to Space Collisions! Using 3D A* to get around
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Published on ● Video Link: https://www.youtube.com/watch?v=GdIKeivVICY
Here's a quick update on some ideas I've been kicking around for using A* to address some of the path finding issues I was having with Embers of Empire. I think if I can optimize this solution it could work well.
Other Videos By Mike Dolan
2019-03-31 | Adding Objects in World Creator |
2019-03-22 | Changing Ship Colors using Vertex colors POC |
2019-03-20 | Planet and Cruiser Flyby |
2019-03-19 | New Low Poly Space Capital Ship |
2018-10-08 | Piggy Chase Demo - Now with 4 levels!! |
2018-09-11 | New Piggy Controls - Fixed the turning on hills bug |
2018-09-08 | Playing around with star map visualization |
2018-08-30 | Symptom Hacker App - Redux Form Field Arrays |
2018-08-29 | Piggy Chase Demo Video |
2018-08-17 | New Pig Controller Fail hehe |
2018-08-12 | Back to Space Collisions! Using 3D A* to get around |
2018-06-24 | Messing with new OBS, Asset Forge, and Mixamo |
2017-10-25 | Classic typing location UI |
2017-10-23 | EOE Planet Testing - Mars like planet with huge crater + dust storm |
2017-10-03 | Greybox of a WIP Desert Planet Community Embers of Empire Space Sim |
2017-09-21 | Dynamic Unity3D Navmesh for 3D game |
2017-09-21 | 3D Navmesh A* AI prototyping |
2017-09-17 | Piggy Chase Mobile / PC Game Gameplay |
2017-09-17 | Piggy Chase Mobile Game Gameplay |
2017-08-03 | Piggy game with other animals |
2017-08-03 | Piggy game |
Tags:
gamedev
badgerheadgames
unity