Baking Texture & Masking Maps at Lightspeed! | Paul Ambrosiussen | LAHUG

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Published on ● Video Link: https://www.youtube.com/watch?v=B8HqBuH9xew



Duration: 35:55
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SideFX Game Technical Artist, Paul Ambrosiussen, provides insights into how the Maps Baker replicates the functionality of the bake_texture node using nothing but VEX - all from inside COPs (which will be order of magnitudes faster than the go-to solution!). Waiting for renders massively slows down iteration times, which is one of the primary reasons the tool was built: fast, high-quality map baking.







Tags:
procedural
gamedev
game development
video game development