Baldur's Gate 3 ep 51 - Failing The Kobayashi Maru Test

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Published on ● Video Link: https://www.youtube.com/watch?v=q971GtozluA



Baldur's Gate III
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Duration: 1:04:19
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(Tactician.) Nothing can go wrong if we pop back over to the Grymforge cave-in, blast away the rubble, and free True Soul Nere, right? We'll just make some persuasion rolls and everyone will walk away safe and happy. Alas, nope. All dialog choices lead to death, death, and more death, with no possibility for persuasion rolls or even fleeing. The most outmatched the party has ever been, and the biggest combat disaster of this playthrough so far, leading to many reloads. We'll have to come back to this later with a _much_ better plan, because being surrounded by ten level 5 enemies with multiple attacks and spells per turn is definitely a no-win situation at level 5 without a long rest on Tactician difficulty. _Scorecard: Level=5, Camps=21, Trysts=3, Bites=8, Gale=3, Murders=1, Revivifies=8, Resurrections=5, **Reloads=10** (for Bug=1, **Redo=3**, **TPK=6**)._







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