Baldur's Gate 3 ep 53 - Journey to the Ancient Forge
(Tactician.) Finally abandoning the cave-in as a lost cause, the party explores a long, overly-complicated passage of traps, jumps, and levers that leads to the Ancient Forge, and unlocks another fast travel sigil. It's a bit of a tedious slog because this game engine isn't designed for traversal or jumping puzzles but they put them in anyway for some reason. Gale's new Fly spell makes its first appearance. Four Animated Armors are dispatched, restoring the party's confidence that they actually _can_ still win a fight on Tactician difficulty. Finally taking a long rest, the journal tells us that Nere didn't survive the cave-in. What will happen to the gnomes we're supposed to rescue? Incidentally, night life in camp remains quite dull because there have been no developments in companion stories for quite some time. Presumeably everyone is waiting for Act 2 before resuming the juicy companion soap operas. _Scorecard: Level=5, **Camps=22**, Trysts=3, Bites=8, Gale=3, Murders=1, Revivifies=8, Resurrections=5, Reloads=11 (for Bug=1, Redo=3, TPK=7)._
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