Baldurs Gate 3 | Part 01 | Co-Op gameplay | Warlock POV |
So I've decided to pull the trigger and buy Baldurs Gate 3. My plan is to do a full playthrough over solos and co-op!
Peace & Love! Enjoy!
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Baldur's Gate 3 is a role-playing video game developed and published by Larian Studios. It is the third main game in the Baldur's Gate series, which is based on the Dungeons & Dragons tabletop role-playing system. A partial version of the game was released in early access format for macOS, Windows, and the Stadia streaming service, on 6 October 2020. The game remained in early access until its full release on Windows on 3 August 2023. macOS and PlayStation 5 versions are scheduled for 6 September 2023,[a] and an Xbox Series X/S port with an unknown release date. The Stadia version was cancelled following Stadia's closure. The game received significant acclaim upon release.
Gameplay
Baldur's Gate 3 is a role-playing video game that offers both a single-player and cooperative multiplayer element. Players can create one or more characters and form a party along with computer-generated characters to explore the game's story. Optionally, players are able to take one of their characters and team up online with other players to form a party.[2][3] Unlike previous games in the Baldur's Gate series, Baldur's Gate 3 has turn-based combat, similar to Larian's earlier games Divinity: Original Sin and Divinity: Original Sin II; all combat is based on the D&D 5th Edition rules.[4]
Plot
The game is set in 1492 DR, over 120 years after the events of Baldur's Gate II: Shadows of Amn and months after the events of Baldur's Gate: Descent into Avernus. It features a branching plot typical of CRPG's where the main beats of the story stay mostly the same no matter the players' choices, but with considerable variation in the details, especially concerning the numerous side quests. The player can, at the beginning of the game, either create an original character who is essentially a "blank slate" in terms of back story, or choose one of seven pre-made "origin characters".
The first act begins with the player character finding themself taken captive by the mind flayers, who have launched an invasion of Faerûn in their spelljamming ship (the D&D equivalent of a spaceship, only powered by magic instead of rocket fuel). They have implanted the protagonist, as well as a host of other creatures, with illithid tadpoles, parasites capable of enthralling and transforming them into other mind flayers; however, before transformation is complete, the ship comes under attack from githyanki warriors and their red dragons. The ship flees through multiple realms, including Avernus, the first of the Nine Hells. The protagonist is freed during the fighting and steers the damaged ship back to Faerûn, where it crashes. As the protagonist searches for a way to remove their parasite, they encounter other survivors of the wreck, all likewise infested with the parasites: the githyanki fighter Lae'zel, the half-elf cleric Shadowheart, the high elf vampire rogue Astarion, the human wizard Gale, the human warlock Wyll and the tiefling barbarian Karlach.
The protagonist eventually encounters a goblin cult which worships a new god they call "The Absolute." It is soon revealed by a mysterious guardian who visits all the infected party members in their dreams that there is a battle underfoot against The Absolute that puts the whole realm in peril. The guardian encourages the protagonist to not shy away from the magical powers afforded them by the parasite but instead use them to their full extent, to be able to win over the evil god. After breaking into the ruined Moonrise Towers, in Act 2, the player spies the masterminds behind the cult of the Absolute - the champions of the gods known as the Dead Three, Bane, Bhaal, and Myrkul. These champions have dominated an illithid elder brain through ancient Netherese magic and are using it to control cult and mind flayers alike, planning to lead them to attack the city of Baldur's Gate. The protagonist and their party eventually manage to wrangle control of the brain from its handlers in Act 3, and the player is then, depending on choices made in the game, given a choice to either make the brain destroy itself or take control of it and take over the entire realm.
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