Baldur's Gate EE Dragon Disciple No-reload, Now With More Restrictions BG2 Part 22

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In my previous run (Muradin F/C) I have relied quite heavily on summons and ranged combat. Can I still succeed without them? Will banning Wish spell make the final battle too draining on resources to conquer? You will find out in this Dragon Disciple run. There will be no Dorn for men.

Broadcasted live on Twitch -- Watch live at https://www.twitch.tv/anterwaare
Full rules and mod list for BG2: https://pastebin.com/WKbF1n9M

Initial party pickup at 500k (starting XP after importing from SoD). Replacing a permanently dead companion at higher thresholds is allowed.

Banned Spells, items and abilities: Times Stop, Wish, Big Metal Unit, Mislead, Project Image, Remove Magic, (Greater) Divine Protection, Emotions Courage and Hope, Ravager Transformation, protection from magic and undead scrolls, Improved Haste (all forms except for short duration ones from Ring of Gaxx and Bracers of Blinding Strike)

Miscellaneous restrictions:
No summons (except for where they are required as a scripted sacrifice - Dorn's quest and Demogorgon altar)
No ranged weapons
Trying my best to not attack enemy casters before their SCS precasts kick in (this includes backstabs, logically high level casters should have stoneskin 24/7)
No offensive spells in Chain Contingency (no 3x Horrid Wilting contingency clause)
Lighting bolt change from SCS 35 reverted, it can hit multiple times again
Earth Elemental Form not allowed to stack DR, as per token description.
Mustard jelly and rat polymorph banned
Stealing from merchant shops banned, pickpocketing NPCs allowed
No stacking 2 or more of the same potion except for learning spells
No recharging items at vendors
No stacking Regeneration spell
Staff of Domination only allowed on party members. Circlets of Control only allowed on party members and to get through Illithid dungeon.
Abusing Slayer transformation duration through 100% magic damage resistance not allowed
Simulacrum allowed only from scrolls and Helm of Vhalior (only once per playthrough). Clones not allowed to cast lvl 9 and 9+ spells, other HLAs allowed starting from 6M exp. Using quick slot items on simulacrum not allowed.

Item Modifications:

Mace of Disruption, Azuredge, Runehammer and Deva's weapon all have their undead destroying effect removed
Flail of Ages has its slow effect removed
Lupine Sling disease no longer slows
Celestial Fury stun proc reduced to 15% probability on hit

Enemy Modifications

Each dragon melee attack applies a -5 stacking resistance penalty of their respective element for 3 rounds
Red dragon lower resist spell now has -10 save penalty
Blue dragon lower resist spell now has -10 save penalty
Mind flayers given 50% fire resistance, ulitharids given 70% fire resistance

CHANGES TO SCS 35.21:
Globe of blades and blade barrier has been changed to save for half in the current version, which creates an extremely unfair interaction with Time Stop (and summon planetar, both for you and the enemy). I changed Time Stop to prevent GoB/BB damage from banking while it's in effect.
Entropy Shield nerf: all the effects except for Spell Immunity: Abjuration and blocking physical missiles are removed. Resistances, offensive spell immunities, AC and saves bonus are gone. Enemy clerics use a Superior Entropy Shield for their SCS precasts, which retained all of it's old protections




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