BAR BRAWL WITH A DRUNKEN LEPRACHAUN! - Alcoholic Gang Beasts? - Drunk Fu: Wasted Masters
Brawl in a drunken ragdoll rampage both online & offline! Prove your late-night fighting skills by mastering physics defying drunk-fu techniques. Beat AI controlled bullies or challenge your friends to see who will be the last one drinking.
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More on Drunk Fu Wasted Masters:
Features in the current version:
Drunken kung-fu madness for up to 8 players
Three game modes: Free, Last Man Standing & Swarm
Four levels to crawl in: Irish pub, Kuja, Tikibar & Test Chamber
Pick up weapons & smack the living snot out of your enemies
Customizable outfits to show the world your impeccable taste
Features shipping later this year:
Bunch of new game modes: Capture the Barrel, King of the Jukebox, Slap the Swede etc.
A ton of sweet levels
New costumes
Steamworks integration
What the developers have to say:
Why Early Access?
“Drunk-Fu: Wasted Masters is still a work in progress and we'd love to get feedback into what direction we should take the game in its final pre-release months.”
Approximately how long will this game be in Early Access?
“With the current scheduling, Drunk-Fu's first official release will be this Summer. The release will be ideally followed by patches adding more game modes, levels & costumes prioritized by the community.”
How is the full version planned to differ from the Early Access version?
“The final game will have more game modes, levels & characters. Bugs will be crushed, controls will be improved & optimizations done. Steam achievements, hot-joining etc. will be implemented for the final version.”
What is the current state of the Early Access version?
“The current version is an Online Alpha. The core mechanics are there, but there's a lot of polish & extra content we'd love to add. Steam achievements, hot-joining etc. are not yet implemented.”
Will the game be priced differently during and after Early Access?
“The game will be sold at a lower price during Early Access.”
How are you planning on involving the Community in your development process?
“There will be weekly posts on the advancement of the game. We'll listen to the community on which kinds of levels & game modes to implement and in what order.”
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