Basic Path Finding in CopperCube 6

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Published on ● Video Link: https://www.youtube.com/watch?v=teZzJY-L9dk



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This video shows a very basic and simple path finding implementation/simulation in Coppercube 6 game engine. The player will ignore the obstacles around his path by detecting collision and then change its path accordingly to go to the final position. This in not an actual path finding system but it works pretty good. Currently this works for 2D games, haven't tried this with 3D may be it can work for 3d objects too. It might look that the player was walking over houses or the gold and stone mines but in reality he was not walking over those objects , technically he was walking behind those objects. Currently there is no method or shader has been programmed to hide player from not appearing over the screen maybe in future i will fix it.

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Tags:
Coppercube
2D
Age of empires
Coppercube 6
3D
game
Game developing
game making
game engine
clone
path finding
rts
aoe
rise of rome
isometric