Batman Arkham Origins - Clown Prince of Crime (4)
What's up Wolfpack! Welcome to a Batman Arkham Origins let's play, The events in Arkham Origins take place about eight years before Batman: Arkham Asylum, in midwinter Gotham City. Batman, an experienced crime-fighter in the second year of his career, is not yet the veteran superhero of Arkham Asylum and Arkham City. He is a mysterious force; even the police do not know whether he is a vigilante, a myth, or a supernatural being. Batman has fought ordinary criminals and gangsters and is accustomed to being stronger and faster than his opponents. However, on a snowy Christmas Eve, he is confronted with more-dangerous foes: eight professional assassins hoping to collect a $50-million bounty placed on Batman's head by Black Mask. Villains (including the Joker) take advantage of the assassins' arrival to launch their own schemes, and Black Mask's henchmen instigate a rise in crime and gang activity in the city. The Gotham City Police Department is aware of "the Batman" and does not condone his approach to crime-fighting. Led by Commissioner Loeb, the GCPD is thoroughly corrupt; Branden and his SWAT team are hunting for Batman to claim the bounty for themselves. The incorruptible Captain James Gordon is one of the most unpopular members of the force. Batman's relationship with Alfred is strained; the butler, an overbearing parental figure, reminds him of his parents' deaths and Alfred sees Batman as a spoiled child squandering his inheritance on a vigilante crusade. Old Gotham, the section of Gotham City which will become the Arkham City prison, is not yet walled off and has slums, low buildings, a shopping mall, and docks (where Penguin's ship, the Final Offer, is moored). On the Final Offer, Penguin has added a casino, a fighting pit, and a sales floor with weapons and ammunition. Across the bridge from Old Gotham is New Gotham, a modern metropolitan area filled with towering skyscrapers. In this episode, Learning from a thug that Joker is taking up residence in Black Mask's steel mill, Batman downloads a schematic of the building to break in. Infiltrating the Steel Mill and locating Black Mask, he is saved from Joker's gang, but is then poisoned by Copperhead before both make their escape. While poisoned, Batman is plagued by doubts and hallucinations of Alfred, the Bank Manager, Commissioner Loeb, and Copperhead. Alfred synthesizes an antidote and with the poison cleared from his veins Batman easily captures and subdues Copperhead who attempts to bargain for her freedom by telling Batman that Joker has called a meeting of all the remaining assassins. Instead of releasing her though, Batman decides to use Electrocutioner's unique electromagnetic signature to find the meeting place at The Royal Hotel. Before he left, Batman destroyed a drug containter and called Alfred and asked him to scan the city for the same compounds so he could destroy it. Once at the hotel, Batman hacks into the security systems and uses them to spy on the meeting, witnessing the death of Electrocutioner via being thrown out of window. While Firefly flies off to tend to his own plans, Bane states that he intends to wait for Batman using Joker as bait. Batman takes Electrocutioner's Shock Gloves and uses them far more effectively than the so called assassin.
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