Batman character animation, using blender and eevee ( My Brother work)
I have build this small scene in blender eevee. I have used just blender and nothing else, for main 3d software. Else I have used gimp for texture editing and used mixamo to bring walk cycle animation onto my ik rig, which I build from scratch in blender. I brought the character of batman into blender and created an advance Rig in blender which I have never scene anyone doing such an advance rig in "BLENDER" so I guess that makes me the first of to do so in blender. And onto that custom IK rig I retargeted and baked mocap walkcycle animation without using any sort of script or addons just blender buildin tools. and then I edited the mocap walkcycle animation since it is easy to edit animation on a IK rig as compare to fk. After that I self made rest of the animation on to my character using the IK rig. It is just unbelievable for me how I figure out a way to retarget mocap data onto a self-made rig just using normal tools blender offers, using no other special features scripts or addons. Just Imagine how many possibilities will this open for animation. You can use both mocap data and hand done animation with each other effortlessly onto your rig, Edit mocap animation and so on........ And Finally I render it in EEVEE.