Batman Forever (Intro)

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Bout presents: Batman Forever (Intro)

Batman Forever is a 2D side-scrolling brawler developed by Probe and published by Acclaim for the Super Nintendo Entertainment System, Sega Genesis, Game Boy, and Game Gear throughout 1995. It was later ported to the PC in 1996.

Brace yourself for endless action with Batman Forever — Batman and Robin blast into Gotham City in a duo-player fighting game; Armed with over 125 incredible attacks, fierce combat moves, and an arsenal of gadgets, the Dynamic duo are ready to battle the diabolical minds of Two-Face and The Riddler. Without a question...it's Batman Forever.

Loosely based on the 1995 film of the same name, up to two players team up as either Batman or his sidekick Robin as they set out to foil the plans of criminals Two-Face and The Riddler.

Unlike traditional beat-'em-up games, Batman Forever combines 2D platforming with fighting game controls (in similar vein to Mortal Kombat Mythologies: Sub-Zero). The game features a non-linear level structure (complete with puzzles) and fully-digitized actors.

Acclaim also released a second beat-'em-up for arcades in 1996 with the same name. Developed by Iguana, this version was a traditional belt-scrolling beat-'em-up with pre-rendered 3D graphics and faster-placed gameplay. It was released on home consoles as Batman Forever: The Arcade Game.

The player plays as either Batman or Robin. There is also a fighting game mode called "training mode" where the player can play as Batman, Robin, or any of the enemies encountered throughout the game against either a computer-controlled opponent, against a second player, or cooperatively against two computer opponents.

The Super NES and Genesis/Mega Drive versions of the game are very similar. The PC version is the same as the SNES and Genesis versions, although Batman and Robin appear in their movie attire. However, the PC version also has loading delays. The Game Boy and Game Gear versions do away with a majority of the puzzle-solving of the SNES, PC, and Genesis versions and opt for a more traditional platform fighting game.

The controls are largely based on move lists and key sequences—some gadget moves involve moving away from the enemy right before pressing a punch or kick button. The gadget list is selected by the player at each level, with three standard gadgets for each character and two gadgets selected from a list. There are also four hidden "blueprint" gadgets.

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Release: September 7, 1995
Platforms: Super Nintendo Entertainment System, Super Famicom, Sega Genesis, Game Gear, Game Boy, R-Zone, MS-DOS, Windows 95
Developers: Probe Entertainment, Warner Bros. interactive entertainment
Publishers: Acclaim Entertainment, Acclaim Entertainment, Inc.
Director: Tony Beckwith
Producers: Tony Beckwith, Tim Bradstock
Designer: Nick Baynes
Programmers: Paul Carruthers, Dan Phillips, Brian O'Shaughnessy
Composers: Tim Follin, Andrew Brock, Geoff Follin, Stephen Root, Andrew Brock
Series: Batman
Rating: Teen (ESRB)
Game Modes: Single Player, co-op, Two Players
Genres: Action, Side-Scrolling, Beat 'em Up, Brawler, Superhero, Fighting, Platform

Super Nintendo Entertainment System, Super Famicom, Sega Genesis, Game Gear, Game Boy, R-Zone, MS-DOS, Windows 95

The four reviewers of Electronic Gaming Monthly praised the Game Gear version as having graphics that are virtually identical to those of the Genesis and Super NES version, but overall dismissed the game due to poor controls, explaining that "Punching enemies is nothing more than a delayed sequence that continues well after the enemy is dead". They gave it a 1.25 out of 10. GamePro also gave it a negative review. They remarked that the graphics are technically impressive but dull due to their lack of onscreen objects and interesting backgrounds, and concluded that "the sluggish gameplay, mediocre graphics, and weak sounds really kick this cart to the bat curb".

GamePro panned the Super NES version as the worst of the Super NES Batman games. They dismissed the training mode as lacking the winning elements of a decent fighting game. Commenting on the normal mode, they criticized the frustrating difficulty, particularly the lack of continues and the time limit in the third stage, and stated that the digitized sprites were done well but clashed with the "washed-out" background graphics. A reviewer for Next Generation praised the look of the digitized sprites but gave the game one out of five stars, citing boring gameplay and a poor control configuration. Frank Snyder of Computer Game Review wrote that "the actual experience of playing Batman™ Forever isn't much better than that of watching the movie".

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There are 57 views in 1 video for Batman Forever. His channel published less than an hour of Batman Forever content, making up less than 0.11% of the total overall content on abgelehnt's YouTube channel.