Batman Returns (Intro)
Bout presents: Batman Returns (Intro)
Batman Returns is the name of several video games for various platforms based on the 1992 film of the same name. The Sega console versions (i.e. Sega Genesis, Sega CD, Master System and Game Gear) were published by Sega while the NES and Super NES versions were developed and published by Konami. The MS-DOS and Amiga versions were also published by Konami, but were developed by Spirit of Discovery and Denton Designs respectively. An Atari ST version by Konami was also advertised, but never released. There is also an Atari Lynx version, published by Atari Corporation.
The successful movie sequel Batman Returns spawned many different game adaptations. The SNES version presents the story of Batman's encounter with the Penguin and Catwoman as a side-scrolling beat'em'up, with one Batmobile driving sequence thrown in. There are two varieties of the beat'em'up levels. One plays like Final Fight and similar games: Batman can move in two dimensions, beating up his enemies with various punches, kicks, combos and special moves.
Special gadgets to be used include the famous Batarang to take out enemies from a distance and "Test Tubes" filled with chemical explosives which will damage all enemies on the screen. In the second type of side-scrolling level, Batman can only move in one dimension, left or right. The Batarang is the standard weapon here, with punches only being used when the enemy gets close. Also in these levels, Batman can use a grappling hook to cross dangerous areas unharmed. Enemies at the beat'em'up levels usually belong to the Penguin's Red Triangle Circus Gang - clowns in all varieties: thin clowns, fat clowns, clowns on bikes, clowns armed with bazookas, and more.
At the end of each level there is a boss fight, including several encounters with Catwoman and the Penguin. In the Batmobile driving level, the action is viewed from behind. Batman has to evade clowns on bikes and shoot them down when he gets the chance. At the end of the road, another boss fight awaits. Digitized images from the film illustrate the storyline.
As Batman, players must navigate through each level, defeating various enemies, including the Penguin's henchmen and other iconic villains from the Batman universe. Batman has a range of combat moves at his disposal, including punches, kicks, and the use of various gadgets such as Batarangs.
Throughout the game, Batman can also collect power-ups and weapons to aid him in his mission—these power-ups include health-restoring items, extra lives, and temporary invincibility. Additionally, Batman can utilize his grappling hook to swing across gaps or reach higher platforms, adding a platforming element to the gameplay.
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Release: February 26, 1993
Platforms: Super Nintendo Entertainment System, Super Famicom, Sega Genesis, Sega Master System, Sega CD, Game Gear, Game Boy, Atari Lynx, NES, Amiga, handheld Tiger games, MS-DOS
Developers: Konami, Aspect, Malibu Interactive, Denton Designs, Spirit of Discovery, Tiger Electronics, Aspect Co. Ltd.
Publishers: Konami, Tiger Electronics
Directors: James Maxwell, John O'Brien
Producers: Bert Schroeder, James Maxwell, Dan MacArthur, Scott Prussing, Peter Pavich
Designers: Bert Schroeder, James Maxwell, Dan MacArthur, Jeff Godfrey, John O'Brien, Teisaku Seki, William Kunkel, James R. Haldy, Scott Prussing, Kent Simon
Programmers: Andrew Green, John O'Brien, Toshiki Yamamura, Kent Simon
Artists: Tom Applegate, Todd Tomlinson, Stephen Thomson, Jeff Godfrey, Brian O'Hara, James R. Haldy
Composers: Paul Gadbois, Spencer Nilsen, Takashi Tateishi, Michelle Sorger
Series: Batman
Rating: Teen (ESRB)
Game Mode: Single Player
Genres: Action, Adventure, Side-Scrolling, Beat 'em Up, Brawler, Superhero, Fighting, Vehicular Combat, Platform
Super Nintendo Entertainment System, Super Famicom, Sega Genesis, Sega Master System, Sega CD, Game Gear, Game Boy, Atari Lynx, NES, Amiga, handheld Tiger games, MS-DOS
In his review of the Genesis version, Boy Blunder of GamePro described the controls as "a tad cumbersome at first, but playable after practice", and felt that they were "a step down from Sunsoft's cart". He remarked that the visuals were "too muted to win an award", though he said that the backgrounds were "well-drawn" and admired the occasional effects, particularly the "bizarre diagonal scrolling in Act I's cutaway building". He was apathetic toward the music and had a mixed response to the sound effects, explaining that "some of the effects, such as the thunderstorm, are hot, but others are not. The death bleep for the enemies is particularly grating".
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