Batman [Prototype] (NES) Playthrough
Playthrough of a prototype of Batman: The Video Game, Sunsoft's 1989 platformer for the NES.
Batman: The Video Game for the NES is an action platformer developed and published by Sunsoft in 1989. Loosely based on Tim Burton’s film of the same year, the game follows Batman as he fights through Gotham City to stop the Joker’s plans. While the game takes inspiration from the movie’s visuals and characters, it also introduces original level designs and enemies, emphasizing challenging gameplay over strict adherence to the film’s plot. In this prototype of the game, the cutscenes differ from those that appeared in the final version, and the end is different where the Joker isn't the last boss anymore
The player controls Batman across five side-scrolling stages, each filled with platforming challenges and a variety of enemies. The gameplay is fast-paced and combat-focused, requiring players to master not only timing and movement but also weapon management. Batman can punch enemies at close range or use three secondary weapons: the batarang, batdisk, and bat spear gun, all of which consume a limited ammo supply. One of the most iconic features of the game is Batman’s wall-jumping ability, which adds a vertical dimension to the platforming and is used extensively throughout the game’s complex level layouts.
The level design is tight and deliberate, offering a steadily increasing difficulty curve that demands careful play and memorization. Enemies follow specific patterns, and each stage ends with a boss fight that tests the player’s skill and reflexes. The game’s atmosphere is enhanced by dark, moody visuals and detailed sprite work, giving it a gritty tone that fits the Batman universe. Gotham’s industrial and gothic architecture is conveyed through the backgrounds and color palettes, while Batman himself is animated with fluid motion and a distinct silhouette.
A standout element of the game is its soundtrack, composed by Naoki Kodaka. The music blends driving rhythms and dramatic melodies that perfectly complement the game’s tone and pace. Despite the NES’s audio limitations, the soundtrack is widely praised for its quality and memorability. Sound effects, while minimal, are effective and provide solid feedback during combat and movement.
Batman: The Video Game is often remembered as one of the better licensed titles on the NES. Its combination of challenging gameplay, responsive controls, and stylistic presentation make it a standout among platformers of the time. While it takes liberties with the source material, it captures the spirit of Batman and delivers a tightly crafted action experience that still holds up today.
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