Pocket Fighter (PS1) Playthrough
Playthrough of Pocket Fighter, Capcom's 1998 versus-fighting game for the Sony PlayStation.
Pocket Fighter, also known as Super Gem Fighter Mini Mix in some regions, is a lighthearted 2D versus-fighting game developed and published by Capcom for the Sony PlayStation in 1998. It features super-deformed, or “chibi,” versions of characters from several Capcom franchises, primarily Street Fighter and Darkstalkers, and blends traditional fighting mechanics with elements of parody and humor. Unlike Capcom's more serious fighters, Pocket Fighter was designed to be accessible, charming, and playful, making it appealing to both casual players and fans of the characters.
The game uses a simplified control scheme compared to standard fighting games. Players use three main attack buttons—punch, kick, and special—and string together combos that often trigger comedic animations and costume changes mid-fight. Each character has a unique set of exaggerated moves that draw on both their canonical abilities and Capcom's broader gaming history. For example, Ryu might throw a giant Hadouken while briefly transforming into another character, and Felicia might summon characters from other games as part of her special attacks.
One of the central mechanics is the gem system, adapted from the Marvel Super Heroes fighting game. Colored gems drop during fights when players land attacks, and collecting these gems powers up the character's special moves. This adds a light RPG-style progression element to each match, where players are encouraged to chase and manage resources in addition to fighting. The game also includes transformation or "super" moves that are both flashy and humorous, further reinforcing its whimsical tone.
Visually, Pocket Fighter is vibrant and full of personality. The animations are fluid and expressive, with each fighter’s attacks accompanied by comic effects, costume gags, and unexpected references. The backgrounds are dynamic and often filled with Capcom cameos, creating a sense of a shared universe. The soundtrack is upbeat and matches the game’s energetic, cheerful style, with themes that remix familiar tunes from Street Fighter and other Capcom series.
Though it lacks the depth and balance of Capcom's more competitive titles, Pocket Fighter is well-regarded for its creativity, humor, and charm. It offers a more relaxed take on the fighting genre while still maintaining a solid core of engaging gameplay. Its accessibility and fan service have made it a favorite among players who enjoy fighting games for their characters and spectacle rather than just high-level competition.
Other Videos By Longplay Center
2025-06-15 | G.I. Joe (Arcade) Playthrough |
2025-06-15 | Trojan (NES) Playthrough |
2025-06-15 | Magician Lord (Arcade) Playthrough |
2025-06-15 | Attack of the Killer Tomatoes (NES) Playthrough |
2025-06-14 | Captain Skyhawk (NES) Playthrough |
2025-06-14 | The Legend of Zelda (NES) Playthrough |
2025-06-14 | Bonkers (SNES) Playthrough |
2025-06-13 | Panic! (Sega CD) Playthrough |
2025-06-13 | Batman [Prototype] (NES) Playthrough |
2025-06-13 | Jackal (NES) Playthrough |
2025-06-12 | Pocket Fighter (PS1) Playthrough |
2025-06-11 | Werewolf: The Last Warrior (NES) Playthrough |
2025-06-11 | Bloody Wolf (TurboGrafx-16) Playthrough |
2025-06-11 | Aliens (Arcade) Playthrough |
2025-06-11 | Monster in My Pocket (NES) Playthrough |
2025-06-10 | Tomcat Alley (PC) Playthrough |
2025-06-09 | Ninja Hayate (Saturn) Playthrough |
2025-06-09 | Battle K-Road (Arcade) Playthrough |
2025-06-09 | James Bond 007: The Duel (Genesis) Playthrough |
2025-06-09 | Innocent Until Caught (PC) Playthrough |
2025-06-09 | Time Gal (Saturn) Playthrough |