Trojan (NES) Playthrough

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Published on ● Video Link: https://www.youtube.com/watch?v=8_1oklNpPME



Game:
Mega Man (1987)
Duration: 0:00
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Playthrough of Trojan, Capcom's 1987 action-platformer for the NES. The video shows all secret items.

Trojan for the NES is a side-scrolling action game developed by Capcom and released in 1987. It’s a home adaptation of the arcade game of the same name, retaining much of its fast-paced combat and post-apocalyptic atmosphere. The player takes on the role of a lone warrior in a ruined, dystopian world overrun by warlords and thugs. Armed with a sword and shield, the protagonist fights through enemy-controlled territories in a mission to overthrow a tyrant who has taken power in the aftermath of a nuclear war.

The gameplay in Trojan is focused on tight, one-on-one combat with groups of enemies that often attack in waves. The sword is your main weapon, and it strikes in quick arcs, while the shield can be used to block incoming projectiles or melee attacks. Timing is critical, as many enemies attack from multiple angles or throw weapons that must be deflected to survive. The shield is not simply a passive defense but a tool that demands precise use, giving the game a unique rhythm compared to other NES action titles.

Stages are linear but filled with a variety of enemy types and environmental hazards, such as crumbling platforms and spiked traps. Each level ends in a boss fight, typically against a powerful warrior or mutant with distinctive attack patterns. There are no power-ups in the traditional sense, so success depends on mastering the basic mechanics and learning enemy behavior. The game’s difficulty is fairly high, with limited continues and unforgiving checkpoints that require memorization and skillful play.

Visually, Trojan features detailed sprite work and dark, gritty backgrounds that help convey its ruined world. The environments range from desolate cityscapes to decaying military bases, each with its own visual flair. The game’s soundtrack is composed of short, looping tracks that reinforce the tension and urgency of the gameplay. Sound effects are simple but effective, giving feedback for sword strikes, jumps, and shield blocks.

While Trojan never reached the popularity of other Capcom NES games like Mega Man or Ghosts ’n Goblins, it holds a respectable place in the system’s library. Its distinctive combat mechanics, serious tone, and solid level design make it a worthwhile experience for fans of challenging 8-bit action games. The inclusion of a versus mode, allowing two players to duel in a simplified arena, also adds a bit of extra value and replayability. Trojan remains a lesser-known but intriguing title from Capcom’s early NES catalog.







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