Battle Royale Is Evolving BACKWARDS (and that's a good thing) | WARZONE 2
There's a trend shift happening in online first-person shooters and it's a good thing.
Ten years is a long time to run one genre without major innovations and it looks like the once rabid player base, is demanding more.
Battle Royale is dead as a genre. The writing is on the wall.
The massive player count-massive map genre blew up because it offered the perfect narrative for videogame streamers —
Act 1: Landing and looting.
Act 2: Thinning the numbers by taking out the competition.
Act 3: The final circle climax that leads to crowning the top dog.
And despite what you might want to admit, streamers are probably the highest marketing ROI for any company. Streamers are why I got into Rainbow Six: Siege, Hunt: Showdown, Apex Legends, and XDefiant.
But just like Marvel movies, the battle royale formula has run dry.
The market wants something different and developers are delivering.
PUBG is dead.
Fortnite is branching out and giving the community tools they need to improve and invent new game modes. Just like Half-Life spawned Counter-Strike, look forward to some battle royale transformation taking over in the next few years.
And Midnight Society’s Deadrop is a battle royale-extraction hybrid that's establishing a new narrative. For strategic players, they can land, loot, and leave with their bounty — and for frag addicts, they can kill their way to the top for the ultimate reward. It's going to be beautiful.
And in that spirit, Warzone battle royale is going through changes as well.
If you're a fan of Warzone, then you know the current state of the game.
We just survived a disappointing Season 3 update that’s left the community depressed.
And for those of you that believe that casual gamers are loving the game while the minority is just complaining, the player numbers and Infinity Ward's actions don't support that story.
The steam charts are still tanking and the developers recently circulated a comprehensive survey asking about fundamental changes to the game mechanics — they know, we know, everyone knows the game is dying.
https://twitter.com/ModernWarzone/status/1648454334185865218
If you pay attention to the CoD community's criticisms along with queue lengths and server quality, then you know where the player base's heads are at.
Resurgence is the new Battle Royale.
Like always, the Call of Duty community gravitates toward fast, frequent, and fun — or in other words, the "Black Ops" effect.
Resurgence's denser map design makes the game feel faster as you bob and weave around corners, out of windows, and off of rooftops.
Its respawn mechanic implements the classic Black Ops gameplay loop — "Spawn, Kill, Die, Repeat."
And the variety of weapons, killstreaks, and players in a match makes the game mode infinitely more adrenaline-pumping than the standard battle royale.
Infinity Ward may have stumbled on gold again.
With the direction the market is headed, it looks like simply throwing players on a large map isn’t the way to go. We seem to want maps, rules, and gunplay designed and used to funnel us into the kinds of experiences we get in traditional, small-player count multiplayer modes.
Resurgence is the great compromise.
Conclusion
Even if Infinity Ward manages to fix Warzone 2.0 Battle Royale's movement, I don't see the player base coming back.
I want a future where the Resurgence mode is fleshed out. And they can start by giving us more maps.
See you on the battlefield and as always, stay cool, gentlemen.
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