Battlefield 2042 now has classes again!

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Update 3.2 brings with it a feature people have missed from Battlefield 2042; Classes. The update is out now, I'm very curious to see if the changes are going to be a positive change to the game, because it's kind of layered on top of the specialist system. And of course specialist abilities itself are still very much a thing.

I'll report back on this, but for now the idea of the system seems very nice... although the sniper rifle having 0 scope sway does seem rather strong...

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What’s new in Update 3.2?

Here is an overview of the changes and improvements in this update:
Play as the familiar Assault, Engineer, Recon and Support as we Return to the Class system
Customize your class with Class Equipment, Class Gadgets and Weapon Proficiencies
Map Rework: Breakaway
New Vault Weapons: M39 EMR, MTAR-21, PP-2000
New Suppressor, Long-range Scope and Thermal Scopes
The Active Protection System becomes available for the M1A5 and T28
Below Radar arrives for Air Vehicles
Exclusive Rewards for Year 1 Pass, Gold and Ultimate owners


As it's the start of the new year we also feel it’s the right time to change how we deliver our update notes to you. Currently, you are used to receiving them the day before an update goes live, but we want to get that information into your hands sooner. That means you can now expect a full overview of the content and changes for major game updates to become available in the week leading up to their release.

Whenever we plan a game update there is sometimes a chance for a last minute release date shift. That means we’ll continue confirming the deployment time for each update early in the week of its release, as we have done previously.

Update 3.2.0 is a major moment for the team as we have worked on the Return to the Class System for Battlefield™ 2042, alongside many other changes and improvements. You’ve told us how you’d like to see gameplay evolve and we’re extremely excited to get those changes into your hands. Thank you for all your feedback leading up to its release. Once you’ve played - let us know what you think!

//The Battlefield Team







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