At the end of the restricted tonnage Flashpoint we're working through, we have a mission that introduces a new mechanic: the ECM (Electronic Countermeasures). This is an interesting mechanic where a mech can have a "stealth" device that makes LRM's and other long range weapons unable to work or have lower accuracy in an area around the mech. Interesting mechanic that I'm surprised didn't get introduced during the main story campaign. We end the day with one final mission for our Assault Lance to let our melee Battlemaster mech punch some mechs! This was a super fun first playthrough of BattleTech and I'll most likely revisit this game again in the future! GG, cookie time! -- Watch live at https://www.twitch.tv/rand118
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