Battletoads (Arcade) Playthrough
Playthrough of Electronic Arts' 1994 beat 'em up arcade game, Battletoads.
The Battletoads arcade game, released in 1994, stands out as a distinct entry in Rare’s Battletoads series, building on the franchise's signature humor and intensity while refining its gameplay. Unlike earlier titles, which combined platforming and obstacle courses with beat ‘em up elements, the arcade version fully embraces the beat ‘em up genre, offering players a straightforward combat experience that sacrifices some of the variety of the NES games for polished, focused action. The choice to eliminate stages like the notorious jet bike sequences, swimming levels, and other obstacle-based gameplay creates a purer beat ‘em up experience similar to titles like Final Fight or Turtles in Time.
In terms of character variety, the game gives each toad a unique set of moves that distinguishes them in both style and effectiveness. Pimple, the powerhouse of the group, delivers slow but devastating attacks that make him a formidable character in close combat. Rash, on the other hand, is agile and quick, trading raw power for speed, while Zitz balances speed and strength for a more versatile approach. This range of fighting styles allows players to tailor their strategy based on their preferred toad, and the arcade environment emphasizes cooperative gameplay, encouraging players to take advantage of each character’s strengths.
Visually, Battletoads impresses with its pre-rendered CGI elements and high-resolution graphics, bringing a new polish to Rare’s style. Each stage has a vibrant, memorable setting that enhances the action, from a spaceship battle with an intergalactic backdrop to a holographic showdown with the Dark Queen. The arcade hardware handles these ambitious visuals with ease, allowing for sprite-scaling effects that throw enemies toward the screen without any slowdown. The game also accommodates a high volume of on-screen enemies without lag, supporting an intense atmosphere that keeps players engaged.
The audio design matches the energy of the gameplay, with David Wise’s soundtrack pushing the arcade format’s sound capabilities to deliver energetic, sample-driven tracks. The music blends heavy bass and sharp guitar riffs, crafting a soundscape that feels as bold and dynamic as the visuals. Wise’s compositions amplify the action, giving each stage a memorable, driving rhythm that heightens the impact of every battle.
True to the series, the difficulty level is challenging, yet balanced. Players must be strategic and precise, as missed attacks leave characters vulnerable to swarming enemies. The game’s final stage ramps up the intensity with a shoot ‘em up sequence akin to the hoverbike sections in Contra, culminating in a climactic fight with Robo Manus. While the difficulty can be demanding, it provides satisfying rewards for skilled play, allowing dedicated players to hone their abilities and aim to complete the game with fewer continues.
In many ways, the Battletoads arcade game is both a tribute to the series’ legacy and an expansion of it, highlighting Rare’s ability to combine humor, intensity, and technical artistry. Though it departs from the more diverse gameplay structure of the NES titles, it captures the spirit that made the franchise memorable, from its lively characters and unique combat to its polished graphics and immersive sound. The game remains a testament to Rare’s craftsmanship during its pre-Microsoft era, exemplifying the creative ambition that cemented the company’s reputation in gaming history.