Be More Moog: Tool Design That Empowers Users | Richard C Thomas | Games Workshop

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Published on ● Video Link: https://www.youtube.com/watch?v=6BAtzdMGnwA



Duration: 21:17
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LESSONS & PROJECT FILES: https://www.sidefx.com/tutorials/games-workshop-tech-track/

In this practical demonstration, we'll be discussing how to make tools that are intuitive, predictable, modular, flexible and build insight through the use.







Tags:
game dev
gamedev
tech art
techart